It's funny how different things are since I made that comment a few years ago. Naev unfortunately is slowly getting rid of these and I'm not on the Naev team anymore, but I have my own fork, Naikari.
On that note, Nihilos, I don't see any contact information for you on your profile so I figured I'll try to contact you here. While Naev is slowly phasing these out, Naikari still uses them and will continue to use them, and I'd actually like to expand further on the options it provides enough that I'd be willing to pay money for it. If you see this, please let me know if that's something that would interest you; I can be contacted either here, by email, or maybe on Naikari's GitHub Discussions page, whatever works for you.
Hi there, Naev contributor here (not a project member but someone who submits a ton of pull requests). I just wanted to comment and say that I found these by chance and thought they were so great that I integrated them into Naev. :) I also was able to use it to expand Naev's cast quite a bit. (Big thank you for the PSD; I'm no good at drawing and having a bunch of constituent parts to piece together is a massive help!) I think the full version of 0.8 will include it if I understand correctly, so you can probably look forward to seeing your work there. :)
Just to give you a taste of what you've made possible: I've already used the pieces to construct 86 new portraits that are now used in Naev at the time of this writing (and I'll be putting together some more after I finish writing this post).
Whatever happened to your first and third "boss battle" tracks? #2 was my favorite, but I rather liked the others too and was considering using them in Hexoshi at some point. Unfortunately I don't have a copy saved of either of them.
Since this has so much dynamic range compression, it turned out to not be suitable for use in one of Hexoshi's areas. Listening to it looping quickly causes hearing fatigue. However, after much deliberation, I have decided to use it in the credits screen, where the loudness war syndrome isn't as much of an issue.
Hey, question: is it just me, or has this had dynamic range compression applied to it? I've listened closely and looked at the wave form, and there are points where it just increases in volume very briefly, which is consistent with what I would expect from Audacity's "compressor" effect.
If it has had dynamic range compression applied to it, do you have the uncompressed version, by any chance? And if so, could you add it, preferably as a FLAC or WAV file so quality isn't lost?
I ask because this is one of the tracks I was considering using at some point in Hexoshi (https://hexoshi.gitlab.io), but now that I've listened more closely to it and let it loop a couple of times, I don't think it has enough dynamic range to work as it stands.
(It basically involved exporting it as a double-loop and then cutting it just slightly after the end of the first loop, specifically at 1:16.810. Just trial and error until I found the right spot, really.)
On a side note, you should probably mention that the beta version 0.5.0 is needed, because the FamiTracker website doesn't link to this at all and it took me a lot of digging to find it. It can be found here:
At first I was going to use Lines of Code, but I found that it was just too consistently loud and got exhausting to listen to on loop after a while (which is a problem because Hexoshi isn't going to change music very often; only when changing to a different major area or fighting a boss). This one doesn't have that problem and still fits very nicely. :)
I was looking for a bat (animal) sound and didn't find it, but this Rise03.aif is perfect for collecting powerups in Hexoshi, the game I'm developing. Thanks!
It's funny how different things are since I made that comment a few years ago. Naev unfortunately is slowly getting rid of these and I'm not on the Naev team anymore, but I have my own fork, Naikari.
On that note, Nihilos, I don't see any contact information for you on your profile so I figured I'll try to contact you here. While Naev is slowly phasing these out, Naikari still uses them and will continue to use them, and I'd actually like to expand further on the options it provides enough that I'd be willing to pay money for it. If you see this, please let me know if that's something that would interest you; I can be contacted either here, by email, or maybe on Naikari's GitHub Discussions page, whatever works for you.
Links for your reference:
Hi there, Naev contributor here (not a project member but someone who submits a ton of pull requests). I just wanted to comment and say that I found these by chance and thought they were so great that I integrated them into Naev. :) I also was able to use it to expand Naev's cast quite a bit. (Big thank you for the PSD; I'm no good at drawing and having a bunch of constituent parts to piece together is a massive help!) I think the full version of 0.8 will include it if I understand correctly, so you can probably look forward to seeing your work there. :)
Just to give you a taste of what you've made possible: I've already used the pieces to construct 86 new portraits that are now used in Naev at the time of this writing (and I'll be putting together some more after I finish writing this post).
Whatever happened to your first and third "boss battle" tracks? #2 was my favorite, but I rather liked the others too and was considering using them in Hexoshi at some point. Unfortunately I don't have a copy saved of either of them.
I've made an edit to this to make it loop better. It took me a couple hours... but it seems to loop at least decently now. It's here:
https://archive.org/download/dungeon_201706/dungeon.flac
Specifically, what I did was (in Audacity):
* Copy everything from 51.222 seconds onwards.
* Paste/merge that to the beginning at 00.051 seconds.
* Export from 00.051 seconds to 51.223 seconds.
Since this has so much dynamic range compression, it turned out to not be suitable for use in one of Hexoshi's areas. Listening to it looping quickly causes hearing fatigue. However, after much deliberation, I have decided to use it in the credits screen, where the loudness war syndrome isn't as much of an issue.
Hey, question: is it just me, or has this had dynamic range compression applied to it? I've listened closely and looked at the wave form, and there are points where it just increases in volume very briefly, which is consistent with what I would expect from Audacity's "compressor" effect.
If it has had dynamic range compression applied to it, do you have the uncompressed version, by any chance? And if so, could you add it, preferably as a FLAC or WAV file so quality isn't lost?
I ask because this is one of the tracks I was considering using at some point in Hexoshi (https://hexoshi.gitlab.io), but now that I've listened more closely to it and let it loop a couple of times, I don't think it has enough dynamic range to work as it stands.
The WAV included here doesn't loop very well. I've done some re-exporting and manual edits to create a file that loops better:
https://hexoshi.gitlab.io/misc/inevitable_doom.flac
(It basically involved exporting it as a double-loop and then cutting it just slightly after the end of the first loop, specifically at 1:16.810. Just trial and error until I found the right spot, really.)
On a side note, you should probably mention that the beta version 0.5.0 is needed, because the FamiTracker website doesn't link to this at all and it took me a lot of digging to find it. It can be found here:
http://forums.famitracker.com/viewtopic.php?f=4&t=173&sid=2b6bb41da463c3...
I'm using this in the game I'm developing, Hexoshi:
https://goblinrefuge.com/mediagoblin/u/onpon4/m/hexoshi-2016-11-03/
At first I was going to use Lines of Code, but I found that it was just too consistently loud and got exhausting to listen to on loop after a while (which is a problem because Hexoshi isn't going to change music very often; only when changing to a different major area or fighting a boss). This one doesn't have that problem and still fits very nicely. :)
New video of Hexoshi, which now uses this as well as some of those plant sprites:
https://goblinrefuge.com/mediagoblin/u/onpon4/m/hexoshi-2016-11-03/
I was looking for a bat (animal) sound and didn't find it, but this Rise03.aif is perfect for collecting powerups in Hexoshi, the game I'm developing. Thanks!
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