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Very nice! :)
Wednesday, December 5, 2018 - 09:35

Very nice! :)

I had been wondering how this
Saturday, May 26, 2018 - 06:28

I had been wondering how this project was doing. Glad to hear you're still making progress :)

Thanks for the hint :)
Saturday, May 26, 2018 - 06:25

Thanks for the hint :)

I have Windows scaling set to
Friday, May 25, 2018 - 09:00

I have Windows scaling set to 100%, so I guess the issue here is that things get scaled above the native resolution of the images.

I have tried a few FLOSS SDL2 games with Windows scaling switched on just for testing, and the results were dire. I have no idea how to code SDL2 to let it detect what Windows is doing and to make sure that things get rendered on the pixels.

Running Flare in full-screen
Thursday, May 24, 2018 - 01:11

Running Flare in full-screen mode on Windows 10 results in fuzzy rendering, so I decided to have a really crisp smaller picture rather than a crap quality big window.

Fuzzy rendering is something that happens a lot on Windows 10, Flare isn't the only piece of software that has a problem with it.

I found compiling
Friday, March 10, 2017 - 11:04

I found compiling instructions:

https://github.com/clintbellanger/flare-engine/blob/master/INSTALL.engin...

Yes, it looks great :)
Tuesday, December 13, 2016 - 03:17

Yes, it looks great :)

Fair point. I guess that's a
Sunday, September 18, 2016 - 00:26

Fair point. I guess that's a matter of taste. I will be pretty hard for translators to transliterate non-English names though.

Thanks for the update!
Saturday, September 17, 2016 - 06:28

Thanks for the update! *starts translating*

 

BTW why are developer names translatable?

Glad you got it working :)
Friday, September 2, 2016 - 02:56

Glad you got it working :)

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