Yeah quest work and quest monsters (bosses) do not drop Quest Items if you don't have an active quest but sometimes I can loot the boss chest without kiling the boss I don't know how that is triggered ... ill try to investigate and keep you updated : )
If you "Iron man" (permanent death) mode is to be implemented I reccoment a "tin man" mode oposed to "iron man"
the Tin man works like this : your character gets saved only at a certain level (2-4-8-16-32-64-128 ect.) if you die you get "rolled back" to your last save.
I don't think that 50% gold is such a big deal , I always sell all my items at the vendor and I totally dissagre with the 40% disscount since potions are very valuable , gold or dying is really not an is issue.
In adition I've set all loot_chance to 12 and edited potions so they heal only 15/30 and cost 50G and 75G + all level 1 mosnters have at least 8 HP and 2-5 DMG and so far I am not having any problem overcoming the odds even as an melee fighter you will not get killed since you have a lot of HP and def.
Pretty cool ... the model reminds me of the 1st stage enemies from the "Dragon Fighter" NES game : D
All that aside I believe it could use more detail and a feral texture would be a welcomed addition.
Yeah quest work and quest monsters (bosses) do not drop Quest Items if you don't have an active quest but sometimes I can loot the boss chest without kiling the boss I don't know how that is triggered ... ill try to investigate and keep you updated : )
Mumuhahaha ....Here's my contribution (I know it sucks ... but what the hell ill post it anyway)
If you "Iron man" (permanent death) mode is to be implemented I reccoment a "tin man" mode oposed to "iron man"
the Tin man works like this : your character gets saved only at a certain level (2-4-8-16-32-64-128 ect.) if you die you get "rolled back" to your last save.
I don't think that 50% gold is such a big deal , I always sell all my items at the vendor and I totally dissagre with the 40% disscount since potions are very valuable , gold or dying is really not an is issue.
In adition I've set all loot_chance to 12 and edited potions so they heal only 15/30 and cost 50G and 75G + all level 1 mosnters have at least 8 HP and 2-5 DMG and so far I am not having any problem overcoming the odds even as an melee fighter you will not get killed since you have a lot of HP and def.
Cool using Kanji simbols is a very interesting Idea since you can create stuff like "Dark Flame" (shadow&fire)
Very cool ... thx for the contribution : )
Again excelent job like the other pack pretty good for 2d renditions to use in loading screens ... pretty good model for 3D Main menus to.
+ Fav.
WOOO000ooow Coool , pretty good for 2d renditions to use in loading screens ... pretty good model for 3D Main menus to.
+ Fav.
Thats one Smexy executioner ... Good Work !!!
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