Yes, at the end of the pack I usually include the character in real scale and also export everything as .obj files. The .blend files you are seeing are still part of the ongoing development, so there may be updates in the future.
Right now, the only model that is 100% finished is the cat. It took me about two days just to get the head looking right and keeping that low poly cat appearance. The other animals were easier to model, but I’m still not fully satisfied with their faces yet.
And about the cow, since you mentioned it, I’ll see if I can make a rough draft here. Maybe I’ll post it today or tomorrow :)
I didn't have the patience to correct the polygons; maybe I'll improve in the future. My goal is to create a unique character that works with all clothing and object textures, but there's already another very similar one made from scratch with better-defined polygons, which you can find in previous posts.
Oh yes, that's fine, the intention is to improve the portfolio, but I hadn't thought about it that way. Good observation, I only just saw your comment, by the way. Please check this post of mine; I'm unable to save or refresh the page.
The next models will be unique, designed to better fit with interchangeable skins like hair and clothing — that’s the new plan going forward.
There are also still some low poly models that need reorganization, as a few are scattered when they should be grouped together. I’ll be organizing that today.
I’ll also avoid posting too frequently to keep my portfolio clean and not overcrowded.
MedicineStorm I'm having trouble saving page updates again.
Yes, at the end of the pack I usually include the character in real scale and also export everything as .obj files. The .blend files you are seeing are still part of the ongoing development, so there may be updates in the future.
Right now, the only model that is 100% finished is the cat. It took me about two days just to get the head looking right and keeping that low poly cat appearance. The other animals were easier to model, but I’m still not fully satisfied with their faces yet.
And about the cow, since you mentioned it, I’ll see if I can make a rough draft here. Maybe I’ll post it today or tomorrow :)
Yes, it's a good idea to make a pack of animals and enemies.
Just use one of these acronyms and you'll see my comment. @MedicineStorm #MedicineStorm
Please check this other post; I need to add new update files and I'm having trouble saving them.
https://opengameart.org/content/stylized-low-poly-female-base-mesh-wip
I didn't have the patience to correct the polygons; maybe I'll improve in the future. My goal is to create a unique character that works with all clothing and object textures, but there's already another very similar one made from scratch with better-defined polygons, which you can find in previous posts.
https://opengameart.org/content/free-3d-model-face-5-woman
I'm reworking my old weapon models into new, low-poly versions.
Oh yes, that's fine, the intention is to improve the portfolio, but I hadn't thought about it that way. Good observation, I only just saw your comment, by the way. Please check this post of mine; I'm unable to save or refresh the page.
https://opengameart.org/content/ak-47-low-poly-weapon-pack-wip
Please check this post of mine; I'm unable to save or refresh the page.
https://opengameart.org/content/ak-47-low-poly-weapon-pack-wip
The next models will be unique, designed to better fit with interchangeable skins like hair and clothing — that’s the new plan going forward.
There are also still some low poly models that need reorganization, as a few are scattered when they should be grouped together. I’ll be organizing that today.
I’ll also avoid posting too frequently to keep my portfolio clean and not overcrowded.
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