As you can see in the preview image, there's a base model I created myself (front view). I'm still working on all the animation art — walk, idle, side, back, etc. As soon as I finish, I'll not only update the project but also release the art in both PNG and text format.
I lost a lot of time on the project itself, so only now am I getting back to actually creating the pixel art. Please be patient with me — this is something new for me, but it's not difficult. Thanks!
Thanks for the tips! I wasn't really aware of how this kind of content works here on OGA. Feel free to remove this post if you prefer, or leave it as a redirect to the forum post.
Yes, at the end of the pack I usually include the character in real scale and also export everything as .obj files. The .blend files you are seeing are still part of the ongoing development, so there may be updates in the future.
Right now, the only model that is 100% finished is the cat. It took me about two days just to get the head looking right and keeping that low poly cat appearance. The other animals were easier to model, but I’m still not fully satisfied with their faces yet.
And about the cow, since you mentioned it, I’ll see if I can make a rough draft here. Maybe I’ll post it today or tomorrow :)
I didn't have the patience to correct the polygons; maybe I'll improve in the future. My goal is to create a unique character that works with all clothing and object textures, but there's already another very similar one made from scratch with better-defined polygons, which you can find in previous posts.
Since you're using AI, perhaps if you send the export file, it could generate the same format.
As you can see in the preview image, there's a base model I created myself (front view). I'm still working on all the animation art — walk, idle, side, back, etc. As soon as I finish, I'll not only update the project but also release the art in both PNG and text format.
I lost a lot of time on the project itself, so only now am I getting back to actually creating the pixel art. Please be patient with me — this is something new for me, but it's not difficult. Thanks!
Thanks for the tips! I wasn't really aware of how this kind of content works here on OGA. Feel free to remove this post if you prefer, or leave it as a redirect to the forum post.
Thanks again for the guidance!
MedicineStorm I'm having trouble saving page updates again.
Yes, at the end of the pack I usually include the character in real scale and also export everything as .obj files. The .blend files you are seeing are still part of the ongoing development, so there may be updates in the future.
Right now, the only model that is 100% finished is the cat. It took me about two days just to get the head looking right and keeping that low poly cat appearance. The other animals were easier to model, but I’m still not fully satisfied with their faces yet.
And about the cow, since you mentioned it, I’ll see if I can make a rough draft here. Maybe I’ll post it today or tomorrow :)
Yes, it's a good idea to make a pack of animals and enemies.
Just use one of these acronyms and you'll see my comment. @MedicineStorm #MedicineStorm
Please check this other post; I need to add new update files and I'm having trouble saving them.
https://opengameart.org/content/stylized-low-poly-female-base-mesh-wip
I didn't have the patience to correct the polygons; maybe I'll improve in the future. My goal is to create a unique character that works with all clothing and object textures, but there's already another very similar one made from scratch with better-defined polygons, which you can find in previous posts.
https://opengameart.org/content/free-3d-model-face-5-woman
I'm reworking my old weapon models into new, low-poly versions.
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