Well, that has been fixed by OpenClonk (by making the controls a lot more fluid and by forcing mouse aiming). Making a terraria-like (minus the huge world and plus pixel instead of block landscape) mod for OpenClonk would be a relativly easy task (I thought about doing something like that already, but I don't have enough time for that.)
What about the other two orcs in the preview? They are not in the downloads. They could be quite useful too.
Congrats! This was considered "Really Useful" and added to the RUA-collection! Only the most useful art submissions are marked as such.
why the white outline around the cuts in the chest? Would probably look better without them.
Could you make a model sheet (like http://www.davidrevoy.com/data/images/blog/2011/11/littlebotbunny_davidr...) out of this? Then I could make a model out of it.
It get rids of the ugly black border at the edges. Pretty important for special effects.
Neat, just a quick tip: in the Render Options from Blender, set Alpha under Shading to "Straight Alpha".
Sorry for the confusion, I changed the wording after ctdabomb wrote that. I thought it was obvious.
No, the best thing to do is to donate or to buy something ;)
Please add a link to Texture Packs into the Browse section again.
The new textures page is good for browsing the very big mixed texture packs, but for the more specific packages the old view is still prefereable.
Well, that has been fixed by OpenClonk (by making the controls a lot more fluid and by forcing mouse aiming). Making a terraria-like (minus the huge world and plus pixel instead of block landscape) mod for OpenClonk would be a relativly easy task (I thought about doing something like that already, but I don't have enough time for that.)
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