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About funding, I think
Friday, April 26, 2013 - 12:47

About funding, I think Kickstarter is the only viable option here. Other options are simply pitiful in comparison. OpenGameArt is already widely known so it will be no problem to get the initial support there, it should be enough to get the project sucessful quickly which in turn will attract even more people. Funding about $50k should be entirely doable on Kickstarter. (Much more if it goes viral, but betting on it would be risky.) The question is just the marketing and the backer levels, which would require quite some preparation.

I would suggest implementing
Friday, April 26, 2013 - 11:10

I would suggest implementing more features for artists. There are plenty of users, but OGA is kinda lacking artists. Making OGA more attractive to artists should  be a priority.

A overhaul of the way artists can present their art. Bigger thumbnails, the possibility to upload a specifc thumbnail image. (One which isn't shown in the preview images, also a dedicated field for them so more artists become aware of the feature.) A way to highlight high quality art, so they stand more out instead of drowning under all the lower quality assets. A way to define multiple links (instead of just a homepage, for example for Twitter Account, dA, personal art collections... etc.) that are shown on every submission of the artists so that can better self-promote. Thumbnails to some random pieces of the latest art of the artist on each submission, again for better exposure.

It might be better to release
Thursday, April 4, 2013 - 01:45

It might be better to release more smaller packages and interlink them.

It's the LPC sprites.
Sunday, February 17, 2013 - 14:32

It's the LPC sprites.

About the licenses, CC0
Friday, January 18, 2013 - 04:35

About the licenses, CC0 implies that you can use any license you want. Thus you should only select CC-0 (which basically means, do whatever you want however you want it)

Please note that the base was
Tuesday, January 8, 2013 - 14:18

Please note that the base was updated too, so for best effect redownload it.

The normal map is inverted,
Sunday, January 6, 2013 - 05:41

The normal map is inverted, you need to set Normal to -1 not +1

And don't forget the update I
Friday, January 4, 2013 - 05:14

And don't forget the update I made so mine doesn't look that out of place in terms of colors...

Here is how it would look
Wednesday, December 26, 2012 - 19:00

Here is how it would look like properly done:

http://imgur.com/K4TfV

Magic Wand ; Color to Transparency ; "Colors -> Curves" Alpha channel pulling the right dot to the left.

Please don't submit such minor edits to OGA.

Pixel Art.
Thursday, December 20, 2012 - 10:48

Pixel Art.

Well, I've developed a few techniques which can make pixel art quite efficient.

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