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When a 'palette' is used,
Thursday, April 10, 2014 - 16:45

When a 'palette' is used, does that mean that only those exact colors in the palette are used? Or is it possible that they can be mixed together or changed slightly?

There's a short and a long answer to that.  The short answer is that that's often what it means.  The long answer is that it kind of depends.  The Liberated Pixel Cup "palette" was a set of base colors that were intended to be mixed together and tweaked, rather than an exact set that people were meant to use exclusively.  The Dawnbringer palettes are meant to stand on their own; that is, they're designed in such a way that it shouldn't be necessary to use colors that aren't in them.

Is it a good idea to tint some of these sprites in a game for recolors of monsters and items if the sprites follow a specific palette?

It can be, but often times the palette will have a pretty big effect on how the art is made.  It's not necessarily a simple thing to convert pixel art made in one palette into another palette, particularly if one of the palettes is a lot more limited than the other one.  In short, it's certainly okay to try doing this, but I can't guarantee the result will look good.

Is it a good idea to mix some sprites from this tileset with another tileset (after resizing the sprites to 32x32), ie. http://opengameart.org/content/dungeon-crawl-32x32-tiles?

If you're trying to mix that with the 16x16 set you just linked, you might find that it's a bit difficult to do.  Just tinting the existing colors will probably look kind of strange and out of place (the large number of colors on the 32x32 set will clash with the small number of colors on the 16x16 set), so you'd almost have to go over the entire 32x32 set with flat colors and reshade it.  I'll post an example of what I'm talking about in a bit.

FL Studio here.
Thursday, April 10, 2014 - 07:34

FL Studio here.

Edit:  The reason I use FL Studio is because I find it intuitive.  Also, it's music composition software first -- most other DAWs seem to focus a lot more on editing and mixing, which is great if that's what you need, but I do most of my composition directly in software.

There's still this perception that FL Studio is a "toy", but IMO that's mostly left over from back in the days when it was just a drum loop program ("Fruity Loops").  Lately, every time I've ever heard someone say that FL Studio can't do a particular thing that some other DAW can do, they've been wrong.

Whoops.  Fixed, thanks. :)
Wednesday, April 9, 2014 - 22:04

Whoops.  Fixed, thanks. :)

MariaDB (OGA runs on Drupal).
Tuesday, April 8, 2014 - 23:40

MariaDB (OGA runs on Drupal).

Is anyone currently
Monday, April 7, 2014 - 12:38

Is anyone currently developing this (or a fork of it)?  It's a pretty nice tool for pixel art and animation already, but it would be cool to see further development.

Edit: Just checked the repo and it looks like it's still in active development.

I second this. :)
Monday, April 7, 2014 - 10:39

I second this. :)

I've got some ideas for some
Sunday, April 6, 2014 - 13:39

I've got some ideas for some more tutorials in the near future, so keep an eye out.  There'll be some good stuff. :)

I'm getting a 404 when I
Sunday, April 6, 2014 - 07:04

I'm getting a 404 when I click on it.

Hey bart, thanks for the nice
Saturday, April 5, 2014 - 09:12

Hey bart, thanks for the nice tutorial, I've been approaching this issues so far by placing decals and/or props inside my level, but this is a better approach.

Well, I wouldn't stop using decals and props.  Consider this another tool in your arsenal. :)

So, are both wall textures tiled over the wall by UV's or did you tile the texture itself? The mask doesn't appear to tile so It seems to me I'd need to use another UV channel for the mask, similarly how ligthmaps are UV'd, assuming meshes less trivial than a quad.

Yes, that's correct.

I'm still a n00b when it comes to blender, so forgive my questions.. Let's say I have a rock mesh that is unwrapped in a manner so it has a few separated UV islands, can I use blender to paint a texture on the mesh, over the UV seams seamlessly ?

Yes, you can do that.

Also, is there a way to easily export a merged diffuse texture from blender? (bake the result you have into one texture)

Yup.  Just set up your UV coordinates, create a new blank image, go to the "Bake" section of the render tab, set the bake mode to "Textures", and press the Bake button, and you're good to go.  That might be a bit confusing, so I can make a quick video if you'd like.

@cron: Fixed the submit art
Friday, April 4, 2014 - 18:45

@cron: Fixed the submit art page title and the unreadable error text.

@ace491: Sounds should now stop when you play another sound on the same page.

If any of these things appear to revert back to their old issues, please let me know.  I think we're having some caching issues and after certain theme changes, the cache ends up needing to be flushed twice.  You should also be able to force-reload (CTRL-SHIFT-R) and fix it that way.

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