Yes, you can use this in your commercial project. Just mention opengameart.org in your credits.
If something is available under multiple licenses, you can choose the license that works the best for you. You don't need to worry about the other ones.
Yeah, I don't believe it has indexed mode, but since that's something I don't turn on and off all the time, I can always load an image into a different editor when I'm done if I need indexed colors.
So, I just ran that tile set through Photoshop and converted it to DB16. (I also tried GIMP, and the result wasn't nearly as good). I find that the large amount of dithering clashes with the 16x16 tiles, but the result is actually a lot more usable than I expected. Some tiles are more usable than others.
It's funny, I did all that stuff on the first video and I still ramble.
I made an outline, I cut out a bunch of extra stuff, I lost count of the number of takes I did (probably somewhere around 10, although most of them were false starts), I did a quick summary at the beginning, etc. You might be surprised to see how much I actually edited out.
Here's what I'm talking about. Note that due to there being fewer colors, I had to flatten out some areas of shading and do some dithering (which works okay on a strawberry, but other items may require flat shading). It's not just a matter of replacing colors.
(Interesting note: I asked some pixel artists the same question a couple weeks ago about a different set of tiles and they told me the same thing I just told you. This pretty much demonstrates that they're correct.)
Looks like it's coming along nicely. :)
Yes, you can use this in your commercial project. Just mention opengameart.org in your credits.
If something is available under multiple licenses, you can choose the license that works the best for you. You don't need to worry about the other ones.
Yeah, I don't believe it has indexed mode, but since that's something I don't turn on and off all the time, I can always load an image into a different editor when I'm done if I need indexed colors.
Nice tileset. Keep up the good work! :)
Bart
P.S. Will this be televised?
Awesome, as always. :)
Awesome! :)
So, I just ran that tile set through Photoshop and converted it to DB16. (I also tried GIMP, and the result wasn't nearly as good). I find that the large amount of dithering clashes with the 16x16 tiles, but the result is actually a lot more usable than I expected. Some tiles are more usable than others.
It's funny, I did all that stuff on the first video and I still ramble.
I made an outline, I cut out a bunch of extra stuff, I lost count of the number of takes I did (probably somewhere around 10, although most of them were false starts), I did a quick summary at the beginning, etc. You might be surprised to see how much I actually edited out.
Clearly my tutorial style needs work. :)
I like it. Nice work. :)
Here's what I'm talking about. Note that due to there being fewer colors, I had to flatten out some areas of shading and do some dithering (which works okay on a strawberry, but other items may require flat shading). It's not just a matter of replacing colors.
(Interesting note: I asked some pixel artists the same question a couple weeks ago about a different set of tiles and they told me the same thing I just told you. This pretty much demonstrates that they're correct.)
Pages