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- How to make all options for an 8-direction character creator without losing it by giftedversed
- Looking for feedback. Do you make 3D models? by s_L
- Bump Requests by Nexuso3o3o
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- July 2025 Art Challenge - Post-Apocalyptic Survival by Tsorthan Grove
- Locynaeh's pixel art learning logs by locynaeh
- Big 3D libraries I haven't reposted to OGA for various reasons by hecko
- Tom the gatekeeper (GEnAINPC) by DREAM_SEARCH_REPEAT
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- Re: magic forest tileset by glitchart
- Re: Military (Soundtrack) by Gamedesignersdream
- Re: Animated OpenGameArt Splash Screen by MedicineStorm
- Re: Boss Battle #1 [8-bit re-upload] by Timmy Skwarchov
- Re: Cube Stickers Collection 1 by MedicineStorm
- Re: Mysterious Contraption by KobatoGames
- Re: 50+ Monsters Pack 2D by Goro Daimon 71113
- Re: 50+ Monsters Pack 3D by Goro Daimon 71113
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Clint Bellanger has just release version 0.13 of his isometric fantasy action RPG, Flare!
From his blog entry:
Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding items, killing bosses, or exploring a map area.
Hop over to the Flare homepage and grab it while it's hot! :)
- bart's blog
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We're hard at work on the Tempest in the Aether art sprint. Here's what we've got so far:
- A collection of concept sketches in the Weekly Challenge thread (use these if you're a 3d artist looking for something to do)
- A propeller
- A steampunk watch spider-bot
- A broken gear
- A telegraph key
- A grandfather clock
- Revolving Drawers
- A large collection of oil lamp chimneys
- A tall oil lamp
- An oil lamp
- A victorian sink
- A walking stick
- A chaise lounge
- A victorian table
- A victorian picture frame
- Newton's Octant
- A boiler room sound loop
- Metal clang sounds
- Chain winch sounds
- A large collection of workshop sounds
- Steam release sounds
- A ticking clock loop
As you can see, we're making a lot of progress. Let's keep up the good work!
Bart
- bart's blog
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Hey folks!
I've got the art wishlist for Tempest here. If you feel like getting started, feel free to do so. If not, we'll see you on the 30th! :)
http://www.tempestintheaether.org/forums/index.php/topic,506.0.html
Bart
P.S. Please reply to this post if you're going to start working on something, so effort isn't duplicated.
- bart's blog
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Greetings, folks!
The folks from the promising CrystalSpace steampunk MMO Tempest in the Aether have asked me to put together an art sprint to create art for their project. If you've never participated in this sort of thing before, here's how it's going to work:
As of April 20th, the Tempest team will produce a list of art that they need. The list will include all kinds of art items, so people with a diverse set of talents will be able to participate. I'll make a forum post about the list, and if people want to get started early, they're welcome to do so. I'd ask that if you start to work on a particular item, you reply to my post and let people know you're working on it so that we don't duplicate work.
When the weekend comes around, I'll gather up as many participants as possible and we'll make as much art as we can in two days. Since we're going to be filling a number of smaller requests, there's no need for everyone to be there the whole time, so if you'd like to drop in and participate for an hour or three, that would be excellent. If you can't participate over the weekend but would like to help, feel free to get a head start and work on something early.
All art produced will be archived here on OGA.
If you have any questions, don't hesitate to ask. :)
Bart
- bart's blog
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Being the audio guy and all, I dont want to be a moocher too much and not have something that will contribute to the group to help out besides the audio. So I decided to dedicate majority of my mumble server to hold enough people to allow many members of OGA to join. If you want you can join whenever you want (idling is encouraged). I am in there 24/7 and I am always there to talk when not at school or work. Mumble is open source so if anyone wants to make a "OGA" skin for us to use that is awesome. Mumble is also capable of sending snapshots so you dont have to upload to a random website or dropbox.
to download 1.2.3 OSX or Windows stable (both with work) go here
http://mumble.sourceforge.net/
if you need help installing or want to know how to do for linux go here
http://mumble.sourceforge.net/Installing_Mumble
if you are on linux and are having any codec errors, these forums post might help you out
https://bugzilla.redhat.com/show_bug.cgi?id=672092
http://www.fedoraforum.org/forum/showthread.php?t=258091
If you want to download my "mumblex" skin I have made the link is here
http://dl.dropbox.com/u/18779932/mumble/Mumblex.zip
all you have to do is extract the folder somewhere on your computer and direct the skin browser in Configure>settings>user interface to the qss file inside the folder. (Restart mumble when applied)
Here is a screen shot of the skin in use
http://dl.dropbox.com/u/18779932/a/234B.png
The information to the server is 66.150.214.6 port number 8070
The server name is whatever you want to name it.
To join the OGA channel. On the top left go to server and click access tokens and add the token "oga1" This will be a permanent password that will save to your name so you can join in and out of the OGA channel. :)
If you are having audio trouble or cannot connect you can message me in the opengameart Mirc. Thanks :)
Note: you do not have to have a mic to join. There is typing capabilities along with TTS this is just another convenient way to communicate people about projects, especially for later on in the project when things get more hectic. If you need a channel added to play video games amongst your friends or a permanent channel for your project just let me know I will be happy to help out.
- HaelDB's blog
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