Chat with us!
Active Forum Topics - (view more)
- Building a Library of Images for Everyone by Eric Matyas
- Indie music discovery service using some OGA artwork by numonkeys
- Change Username Requests by cottonball
- Sharing My Music and Sound FX - Over 2000 Tracks by Eric Matyas
- Game Jam - Team Matching Program by inog
- Any rules for user profile pictures? by Airos
- game of the month by blue_prawn
- Search Favorites by KobatoGames
Recent Comments - (view more)
- Re: Synthetic Farts by dklon
- Re: Alien Bug Animated by SteveSmith
- Re: The Beautiful Swan by lametta
- Re: Super Dead Space Gunner Merc Redux: Platform Shmup Hero by programmer2005
- Re: Bossfight by Frenchyboy
- Re: Waves by Frenchyboy
- Re: Dramatic Cinema by Frenchyboy
- Re: The Beautiful Swan by Frenchyboy
Legal notice regarding NFTs:
WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. Visit this link for legal details: https://opengameart.org/content/warning-taking-art-from-opengameartorg-t...
Note of caution to NFT purchasers or those interested in trading NFTs: You could be getting scammed! Please visit this link for more information: https://opengameart.org/content/note-of-caution-to-nft-purchasers-or-tho...
Popular This Week - (view more)
Latest Art - (view more)
Latest Art by my Friends - (view more)
Featured Art - (view more)
What you are looking at right now is OpenGameArt.org version 1.5 (or most of it, anyway -- there are a couple things I'll be adding over the weekend). The site should (hopefully) be relatively usable and intuitive at this point, and you should be able to do everything you could do back in version 1.0. If you run into any problems with anything (posting on the forums, commenting, submitting art, etc), leave a comment here, or drop in on our IRC channel:
#opengameart on irc.freenode.net (or chat with us from your browser)
- bart's blog
- Log in or register to post comments
The last 30 days have been a whirlwind of development as Flare officially moved to GitHub. Finally we have a new release to share!
This release is all about wrapping the core gameplay in main menus, pushing Flare closer to feature-completeness. Now players have four game slots to experiment with different builds. Also, choose your gender and a portrait for your hero or heroine!
View the Official Release Notes
Special thanks to the crew who contributed directly to v0.14: Brandon Morris, Justin Nichol, kitano, Thane "pennomi" Brimhall, wokste, Alexander Olkhovskiy, Artur "zear" Rotek, Bonbadil, and Paul-Wortmann. And thanks to everyone here at OpenGameArt for the endless stream of feedback and testing!
- Clint Bellanger's blog
- Log in or register to post comments
MrBeast just finished the first part of the next 16x16 tileset commission, here:
http://www.opengameart.org/content/sewer-tileset
Still to come is a cave interior tileset and a set of objects for use with either set.
- bart's blog
- Log in or register to post comments
Valve has just announced that they're going to release the Source engine SDK for free. Is this cool news? Sure, I'll probably check it out myself. But, the big downside here is that as high quality, closed-source engines are made free as in beer, the FOSS community loses out because we don't have anything that can compete with Unity3D and Source in terms of both features and ease of use (one or the other, perhaps, but not both).
We're losing mindshare here, folks. If you're one of those people (you know who you are) who thinks it's okay to force everyone to constantly switch applications and muck around in text editors in order to do anything useful with a game engine, then how do you explain the popularity of engines that are easier to use?
It's one thing if programming time is an issue -- we all have limited time. On the other hand, it's just plain lazy to justify a lack of features and ease of use by claiming that these sorts of things are completely unnecessary.
If your software is unintuitive and hard to use, and requires people to read forums and poke around through (often incomplete) documentation, it's not finished yet. Time to get to work, folks. :)
Peace out,
Bart
- bart's blog
- Log in or register to post comments
So, those of you who follow the forums are no doubt already aware that I'm in the process of putting together OGA 2.0. It's going to have some major new features, which I'm not going to discuss at length here -- you can read about them in the OGA 2.0 forum. :)
What I would like to discuss is a point release before OGA 2.0 that will (hopefully) make the site a little more pleasant to use, and make development a lot quicker and easier for me.
Here's the deal:
The current version of OGA has a lot of legacy junk left over from when I didn't really understand Drupal very well. I made some architectural mistakes, and because of that, a simple Drupal version upgrade (the current site runs Drupal 6, whereas 2.0 will run on Drupal 7) is impractical. Instead, I've written a 1000+ line data migration module that copies all the content over, reorganizes it a bit, and sets up the new site. Unfortuantely, every time I make a change to OGA2, I have to add that change into the migration script and re-run it to make sure everything migrates propertly. I'm not going to mince words here: This is a time consuming pain in the ass.
So, what I'd like to do is get the Drupal 7 site to a point where we have feature parity with the current version, then move the site over to that. Afterwards, I can develop the beta version of the site without having to maintain a bunch of ugly data migration code, which will make my life vastly easier. Plus, most people agree that the new site is a lot nicer than the old one. :)
As I see it, here's what still needs to be done (I'll cross these off as I do them):
- Searching needs to work. (It's broken now -- no idea why) (apparently I need to run the search index command manually when nodes are first imported)
- Art browsing needs to work. (Turns out if I just create a menu link to an advanced search, it should work fine)
- As much as possible, old links to art need to point to the right place.
- Medals need to be moved over. The actual module works, but the content isn't there yet.
- Stats blocks need to be moved as well (top submitters, etc)
- Links and articles need to be moved.
- The blog needs to work again. (ugly but working)
- User permissions need to map correctly (right now, everyone is just a regular user on the new site)
- The FAQ needs to be moved. (gonna just do this manually after the site is live)
- Our RSS feeds. (should be easy)
- Audio previews. (This is mostly working, but needs some additional help)
- Friends and favorites. (currently in progress)
- Theme tweaks.
None of the above tasks is *particuarly* major, although given the slow development process, they may take a little while yet. I honestly don't know for sure how long it will be.
There are a couple things that we might have to temporarily give up, due to the fact that the necessary drupal modules haven't been updated for Drupal 7 yet:
- Twitter announcements of new art
- Polls
In addition to making development easier, this will also allow me to introduce new site features as they're added, as opposed to making everyone wait for all of them to be done at once.
I'll keep everyone posted as I make progress. For now, you can check out the beta site here:
Please withhold comments on the big, empty left side bar until I've had a chance to actually put content in it. The beta site isn't done yet. However, at this point, you shouldn't be running into errors or theming bugs. If you see any such issues, please let me know so I can get them fixed before we go live. Oh, and feel free to submit whatever you want to the beta site for testing purposes, but understand that I will wipe the data frequently. Any new submissions to the beta site will be lost permanently. I'm not kidding.
Peace out,
Bart K.
P.S. Just to be clear, the beta site IS NOT OGA 2.0. There are a lot of features yet to implement for OGA2, and this point release doesn't mean that I'm not going to address those features; in fact, as I said, it should make development a lot faster.
- bart's blog
- Log in or register to post comments