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Greets!
This coming month, we're going to try something different in terms of raising commission money. Instead of going for a fixed amount, I'd like to aim for five new subscribers. So if you're reading this and you can afford a couple dollars a month, hit the "Donate or Subscribe" button on the right side of the page and help us reach our goal!
This is spelled out on the site, but it bears repeating here: Subscribing to OGA doesn't get you any exclusive benefits. What it does do is buy more commissioned art of the community, including yourself. The more donations we can pull in on a monthly basis, the faster our collection will grow, and the more ambitious projects we'll be able to commission. And really, how often can you spend a little money and buy something for everyone? :)
Peace!
Bart
EDIT: We're now participating in the Flattr beta. If you're in the beta and you want to Flattr us, there's a button on the right. :)
- bart's blog
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I know there are a lot of FOSS game projects out there that keep an eye on OGA, which makes us very happy. If you're reading this and you're a maintainer of a FOSS game project, there's a very easy way you can get more out of OGA. Namely, make a list of the art assets you need. It doesn't need to be a complete list, even -- just a few things you can think of off the top of your head. When you have your list, put it up on your forum or wiki and put a link to it on our forum, or just type up a forum post here on OGA with the list and keep an eye on it. Be sure to specify which license(s) you prefer.
You'd be surprised how often our contributors are sitting around idling in IRC, looking for ideas for things they could work on. Make that work to your advantage and get some game assets out of it. :)
Peace,
Bart
- bart's blog
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If you haven't checked it out already, I highly recommend taking a look at Frogatto, a free 2D platformer for Windows, Linux, and Macintosh. I've been playing it myself, and while I'm not far enough in to write a real review, what I can say is that the controls are smooth and natural and the graphics are all-around gorgeous. Plus, the game itself is just plain fun.
Of particular interest is the fact that Frogatto's engine is Open Source and completely moddable. While they've maintained the copyright on their images (they plan to sell their game on the iPhone), the engine itself is GPLed and quite feature-rich. It's also noteworthy that they contributed their previous art to OGA a while back, which you can find here.
Congrats to the Frogatto team on their 1.0 release!
EDIT: Ogrebane notes in a comment:
"It's worth mentioning that the designer and lead programmer of the FOSS TBS Battle for Wesnoth, David White, is the creator of Frogatto. Other Wesnoth contributors who are actively involved in the Frogatto project are Jetrel, crimson_penguin, Neorice, and shadowmaster."
- bart's blog
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From time to time, I like to watch OGA's referer list just to get a good idea of where people are finding our site from, and once in a while, I'll discover something super cool. This is one of those times. :)
Meet Galactic Plunder, a game by DougX, written entirely in HTML5 and javascript, which makes use of the Canvas element and native audio. No Flash or Java plugins are necessary to play this game, although you will need an HTML5 compliant browser (the site recommends Firefox or Opera -- no word on Chrome or Safari). The game itself makes use of some works by Lamoot and Surt archived right here on OGA. :)
There's only one level of play right now, but it looks great and the gameplay is smooth! Great work, DougX!
Peace,
Bart
- bart's blog
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Hey folks!
Some of you may have noticed that in some cases it takes a while for a particular piece of art to be approved. Generally, we're trying to resolve some licensing questions so we know we can legally post the work. Here's how you can help:
- If you're posting a work by someone other than you (or an anonymous public domain work), leave a source link in the description so we can go check it out.
- If you're submitting a musical piece or a textured 3D model, we need to know where your samples and textures came from. Many sites that distribute free sound samples or textures have odd license clauses that render them incompatible with the Libre licenses we support on this site. In many cases, if you contact the original creator of a texture or sample, they'll be willing to relicense their work so that you can post your art here.
- Don't include a licensing restriction in the description of your submittion that the license(s) you selected don't allow for. The most common of these is "for noncommercial use only," which is incompatible with every license here, although any restriction on the manner a work can be used (save for a generic assertion of moral rights, which can vary from country to country) is generally incompatible with the license choices here on OGA. Please note that your moral rights are maintained whether you specifically mention them or not, although sometimes it's a good idea to mention it if you intend to enforce them.
- Anonymous submissions are fine with us; we want to make things as convenient as possible, including for people who would prefer not to disclose their contact information. Just understand that, if you submit a work anonymously and we have a question, we have no way of reaching you, so we may never be able to post your artwork. If you've posted an anonymous submission that hasn't been approved, we'd love to talk to you on IRC (see the top right corner of the page) so we can resolve the issue and post the work.
- If you've been submitting art regularly, we often give you permission to skip the moderation process. This is something we have to do manually, though, so sometimes we might miss someone. If you're a regular contributor and your art isn't showing up in the archive immediately, prod us about it on IRC or on the contact form.
We know licensing is crazy and confusing. It took us quite a while (and many hours of research) to determine what we can and can't accept. Most people (the ones who aren't insane enough to tackle running a medium-sized website) don't have the time to dig around through arcane licensing documents, so we're always happy to answer any licensing questions you might have. Feel free to post on the forums or talk to us in our IRC channel if you have any questions.
Peace!
Bart
- bart's blog
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