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TheCubber has come back with another excellent model, this time a rigged, textured dwarven warrior. The goal for this is $130. From the email:
- Textured and rigged – 4 objects
- whole model 12 238 tris
- body 5400 tris, 2k tex*
- armor 4836 tris, 2k tex*
- cloth 932 tris, 1k tex*
- leather 1070 tris, 1k tex*
*tex - diffuse, specular, normal, ao, environment, sometimes paint :)
[...]
The model is very easy to customize (those prevs where done only by tweaking some parameters :)
As usual, TheCubber's work speaks for itself, so without further ado, the preview images:
- bart's blog
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My friend ghostshell from GameBoom asked me to pass this along:
Project DretchStorm is an FPS based on the Tremulous universe. The goal is to build on the gameplay of Tremulous version 1.1(ish) and extend its features and introduce new tech. A partial list of wish-list items include:
- new renderer based on xreal
- all FOSS-compatible assets
- assets that exploit xreal's capabilities
- ambiance music
- XP-based class system with research and achievements
- with a focus on high performance and presentation
At this time we are looking for anyone willing to help in all areas; 3d models + animation, textures, mapping, sound/music, ux and writting. The code will be GPL.
- bart's blog
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- bart's blog
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Hey folks!
Just a heads up -- when you browse and search art, you can now select what criteria you'd like to sort it by. Sortable criteria are: post date, title, total views, and number of favorites.
I had to update Drupal's views module to 3.0 alpha in order to make this happen, so if you run into any weird issues, please let me know.
Thanks!
Bart
- bart's blog
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Hey folks! I've got another 3D model incoming. The funding goal for this one is $110.
Here's what he says about it:
7366tris, texture [6 x 2k maps (diff, spec, ao, normal, paint, additional blood, +env)], rigged. Each part of model is separate object (to get the nude barbarian model, just delete armor etc. :) )
- bart's blog
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