Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Chat with us!

Discord: OpenGameArt
discord.gg/yDaQ4NcCux

IRC: #OpenGameArt on freegamedev.net/irc/#opengameart

Active Forum Topics - (view more)

  • LPC plate arms - running 1 day 13 hours ago by tater pie
  • Sharing My Music and Sound FX - Over 2500 Tracks 1 day 19 hours ago by Eric Matyas
  • Vitruvian Studio - LPC Character Generator (proof-of-concept) 1 week 1 day ago by Gaurav
  • "NESFeel" Art Challenge 1 week 3 days ago by JaidynReiman
  • I'm looking for game assets for a new game.......... 2 weeks 2 days ago by MedicineStorm
  • Mix distribution 3 weeks 5 days ago by glitchart
  • Endless Darkness [UNITY/C#][Rogue-Like][30%] 1 month 1 week ago by glitchart
  • Derivative works of Free characters? 1 month 1 week ago by JumboSizedFish
Subscribe to Active Forum Topics

Recent Comments - (view more)

  • Re: Creatures nimbus by MedicineStorm
  • Re: Creatures nimbus by cosblack
  • Re: 80 Cyberpunk UI & Inventory Icons: Mega Pack (Free Starter Kit) by MedicineStorm
  • Re: 80 Cyberpunk UI & Inventory Icons: Mega Pack (Free Starter Kit) by aura-design-assets
  • Re: 80 Cyberpunk UI & Inventory Icons: Mega Pack (Free Starter Kit) by MedicineStorm
  • Re: Ratfolk by samueljr88
  • Re: Kobolds (Dog Soldier Rework) by samueljr88
  • Re: Old Man 32x32 Overflow Sprite from FOSS Lightstone Project by samueljr88
Subscribe to Recent comments

New Art Collections - (view more)

  • Creatures
  • Tower Game
  • References
  • Isekai Collection
  • CC0/CCBY/OGA-BY texture
  • PSX Stuff
  • Textures
  • 1
  • A Love Beyond Worlds
  • FOXYGEN

Popular This Week - (view more)

Enemy Sprite
Preview
Free 3D Model: Face 5 Woman
Preview
Jester Scrawl Font
Preview
Village Game OST
Throwback Pack [Five Newly Remastered Tracks]
Another Kind of World OST remixed
pastel_skies
Too Cool for words (Eric Matyas & Zodik & StumpyStrust)
Chickensoft Chicken
Preview
Creatures nimbus
Preview
It Lies ahead!
A Meadow of Mysteries
Cloud Simple 2D
Preview
PaperClip
Preview
Subscribe to Latest Art

Latest Art - (view more)

Too Cool for words (Eric Matyas & Zodik & StumpyStrust)
Chickensoft Chicken
Preview
Creatures nimbus
Preview
It Lies ahead!
A Meadow of Mysteries
Cloud Simple 2D
Preview
PaperClip
Preview
Cozy Puzzle In-Game 2
80 Cyberpunk UI & Inventory Icons: Mega Pack (Free Starter Kit)
Preview
Free 3D Model: Face 5 Woman
Preview
Gray Naval Ship Textures
Preview
3D Low Poly Dagger
Preview
Pitted Dry Ground
Preview
Chocolate Coin Sprite
Preview
Subscribe to Latest Submissions (RSS)

Latest Art by my Friends - (view more)

Featured Art - (view more)

Top Down Planes Sprites Pack
Preview
GunNES
Preview
Coin animation
Preview
Roach, game-ready and animated
Preview
Cozy Endless Game Background
Preview
Stoneblocks
Preview
The Fall of Arcana (New Era Version)

A small help request to bring OGA2 around faster

By bart on 17 March 2011 - 10:55am

[Edit: This request has been filled -- thanks TheAncientGoat!]

Hey folks :)

Here's a quick thing you can do to help me with OGA2.  I need these icons (without the words above them) in SVG format.  No fancy colors or anything, just a single solid color.  We're completely editor agnostic, so feel free to use Inkscape or Adobe Illustrator or whatever else.  I just need them as vectors in SVG when you're done.  Here's the link:

http://i.imgur.com/O7j3W.jpg

Note that the shapes should be solid (not lines) with empty space where there are holes (like the dots and the exclamation point).  Please pick one of the licenses we allow here on OGA.

Thanks!

Bart K.

1 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Sorry for the downtime.

By bart on 15 March 2011 - 1:56pm

OGA was down for most of the day due to an (impending) hard drive failure.  The drive has been swapped out with no loss of data.  Sorry for any inconvenience.

Bart

 

2 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

First bit of OGA2 code released as Free Software

By bart on 8 March 2011 - 7:41pm

Hey folks!

Just wanted to let everyone know that I've released some code for OGA 2.0 out into the wild -- specifically, my custom implementation of our site medals.  The current OGA uses a module called User Badges, which hasn't been updated yet for Drupal 7, and is cumbersome in some ways (like how it doesn't include a way for medals to supersede other medals).

I've uploaded the code for OGA2's Medals module to Drupal Contrib, where as of this post it is considered a "sandbox" project, and must be downloaded using Git.  I've put in an application to have it upgraded to a full fledged contrib module project, so if all goes well, that should (hopefully) happen in a few days.

I am looking for people to test and contribute, so if you're up for it, please download the module and set it up on a test instance of Drupal 7, and play around with it.  I'm actively seeking patches and co-maintainers.

At any rate, as more bits and pieces of the OGA 2.0 code reach a usable state, I'll be uploading those to contrib as well.  If you've been interested in helping us get OGA2 out the door quicker, this is your chance! :)

Bart

P. S. For the record, the only reason I haven't open sources OGA1's code is that there isn't a whole lot to open source.  Mostly it's just messy spaghetti and glue, which is part of the reason I'm rewriting it from the ground up. :)

3 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Discussion: ambitious, plot-heavy game projects

By bart on 28 February 2011 - 7:03pm

I just made a blog post over on Freegamer about the challenges of using FOSS development methods for putting together large, plot-heavy games (such as PS1-era JRPGs).  If you're remotely interested in the topic, stop by and read it, and chime in with your thoughts. :)

Bart

 

4 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Wesnoth offering $200 for environmental sound loop

By bart on 8 February 2011 - 9:22pm

From the Battle for Wesnoth team:

Wesnoth is sponsoring a $200 bounty for an environmental sound loop.

We're looking for background audio, explicitly NOT MUSIC, but just recordings of the sound made in a natural environment.  We're asking for this because the available sounds in public-domain libraries, that we can find, are not suitable for our needs - we probably want you to go out and record something new.  We may post a series of these bounties, if this pans out nicely.

Specifically, we're looking for a recording of swamp or marshland that conveys a gloomy, fetid atmosphere.  Not a healthy, normal marshland, in which you'd hear the breeze, the rustling of the wind, and an immense amount of birdsong, but a rotting, "evil" marsh, filled with dying plants, and an overall sense of decay and wrongness.  For a literary/film reference, something like the "dead marshes" in lord of the rings.

Probable components would include the sound of bubbling mud (like in yellowstone-style mud pits), gurgling, the sound of steam, and maybe the sound of clouds of buzzing mites and flies.  It is entirely possible that you won't necessarily have to record a real marsh to get something that sounds like the above, and can just composite stuff together (in fact, it may even be necessary, since the intended effect isn't strictly natural).

We need a loop that is about 3-5 minutes long.  Unlike many other game genres, wesnoth stays fixated on the same environment for a very long stretch of time (30-150 minutes per level), so we need a long loop with enough variety to not wear itself out.  The final clip should be provided in either wav/ogg at 44kbps, with stereo sound, and will be released under the public-domain (CC0) license.

We reserve the right to approve or reject the work based on our own discretion.

If you have any questions (or a submission for review), please reply to this post here on OGA.

31 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Pages

  • « first
  • ‹ previous
  • …
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • …
  • next ›
  • last »
Subscribe to Blog
MedicineStorm's picture

UPCOMING OGA EVENTS 2021

Submitted by MedicineStorm on 7 March 2021 - 1:39pm

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time.

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2021
  • MedicineStorm's blog
  • Log in or register to post comments
Chasersgaming's picture

UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2020
  • 10 comments
  • Log in or register to post comments
Chasersgaming's picture

OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
  • Chasersgaming's blog
  • Log in or register to post comments
Spring Spring's picture

The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

  • Read more about The OGA Spring Game Jam 2019 - Announcement
  • Spring Spring's blog
withthelove's picture

Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

  • Read more about Spring 2019 Art Challenge - A New Look (due March 24, 2019)
  • withthelove's blog
Chasersgaming's picture

OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

  • Read more about OGA Game Jam (1st July)
  • 69 comments
  • Log in or register to post comments