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July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

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Cosmic Priest
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Pioneers meets space, Through the universe, cosmic creature & Cyborg destiny (Zhelanov vs vitalezzz vs Zodik)
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Cube Stickers Collection 1
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Hiding behind the Tiger Mask
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magic forest tileset
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I think the server speed issues are pretty much fixed now.

By bart on 18 February 2014 - 11:29pm

The short version of the story is that there were about 10 different things wrong with the server.  Some of those things were configuration issues, and some of them were database tables getting out of hand.

We tweaked file system caching, we tweaked file system journaling, we tweaked the mariadb connection timeout, we tweaked mariadb memory allocation, we tweaked a couple Drupal modules, we fixed an out-of-control spam problem that was elsewhere on the server, and I'm sure we did some other things that I'm not remembering at the moment.

Load average has gone from about 18 to a balmy 1.7.

We'll see how things hold during peak hours, but right now things are looking a lot better.  Again, sorry for all of the issues lately.

Peace,

Bart

 

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Sorry for the downtime.

By bart on 15 February 2014 - 5:47pm

Sometimes the problem is something so stupid you don't think to check it.  The disk was full.  Now it's larger.  Problem solved. :)

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Glitch SVG assets -- that about wraps it up. :)

By bart on 25 November 2013 - 11:15am

I've converted the vast majority of the glitch assets to SVG and uploaded them.  They can all be found in this collection here:

http://opengameart.org/content/glitch-svgs

Note that there were a couple of sets that were problematic.  The overlays set converted so poorly that it's not worth uploading, and the wardrobe assets (as can be seen in the preview) had some pretty major issues as well.  There are also a few random files that I just couldn't get to convert without crashing Illustrator.  I don't really have time to root out the remaining bugs in the conversion process, but, as I said, the vast majority converted successfully, so there's a lot of excellent art to work with.  If anyone wants to identify and convert the missing files, please feel free to do so, and I'll be happy to update the assets.

A big thank you goes out to Tiny Speck (for these amazing assets) and all of the people who helped me with the conversion process!

Bart

P.S. Due to the large number of Glitch submissions, some of you may have missed the recent set of submissions by chabull.  I urge you to check them out.

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Glitch SVG Conversion update

By bart on 24 November 2013 - 10:33am

I've converted all of the Glitch FLA assets to SVG (minus the few that didn't convert successfully) and I've uploaded some of them.  TheValar has collected them here:

http://opengameart.org/content/glitch-svgs

Also, special thanks to eeriegeek, who made preview and index images for all of the assets.  :)

 

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Converting Glitch FLA assets to SVG: The story so far

By bart on 22 November 2013 - 9:15pm

So I've been working on a way to automate a conversion process from FLA to SVG so that I don't have to manually do each one.  I've had some progress so far, but it's been a bit of a struggle, so I thought I'd detail the issues here in case some other poor sod has a giant pile of FLA files they need to convert to SVG and happens to find this blog entry.

For this process, you will need Adobe Flash Professional and Adobe Illustrator.  This is not an endorsement of Adobe, their unstable products, their annoying and unnecessary proprietary formats, or their horrendously bad customer support; rather, I haven't been able to find a way to convert these files to SVG without using their software.  The reason I'm doing this at all is so that people can get at the files in a vector format without depending on Adobe's products.

For the record, I'm using Adobe CS5.5, which I purchased back when it was possible to buy their software in a way that doesn't involve paying them every month for the privilege of continuing to use it.

So, here we go.

First, I opened Flash Professional and used jsfl scripting to make a script that loads all of the FLA files in a directory and converts them to an intermediate format called FXG.  FXG is a file format created (and subsequently abandoned) by Adobe that is like SVG, but not SVG, so almost nothing can read it, except a couple of Adobe products, and even those sometimes barf on it (more on this later).  I would paste my jsfl script code somewhere that people could get it, but I'm unsure of adobe's wonky licensing, so I'm not sure if I'm actually allowed to or not.  Suffice it to say, I crawl through a selected directory, load each FLA file, save it to FXG with an undocumented function (way to go, adobe!), then close the file.  It's really fairly simple code.

Next, having converted an entire directory of FLA files to FXG, I fire up Adobe Illustrator and run another script.  This script loads all of the FXG files from a selected directory one by one and then either saves each file as SVG or crashes Illustrator.  Once it crashed so hard that Firefox crashed too (no idea how that happened).  After each crash, I move all of the successfully processed files to a different directory (plus the file that crashed it) and run the script again.  This is in no way annoying or tedious, and I am in no way being sarcastic.

Then, I 7zip up the successfully converted files and upload them to OGA.

Thus far, I'm not sure how I'm going to handle exporting animation frames.  I'll have to cross that bridge when I come to it.

An interesting side note: In my quest to find better ways to conver FXG to SVG, I discovered the most worthless web page ever made.

At any rate, if anyone else knows of a better way to convert an FXG file to SVG, I'd love to know.  There's a little python script on github that tries to do it, but it's just not there yet and the converted files are useless. 

A and a final note, to the Inkscape folks, if you're reading this: A couple of years ago, someone requested an FXG import/export function.  It was determined that no one would ever want to use an FXG import function, so only export was implemented.  I'd just like to point that at this point, there is no way to convert FXG->SVG without using expensive and crash-prone Adobe products.  I realize time and developer resources are limited, so I'm not demanding that this be done; I'm just pointing out that it would be really helpful in some situations. :)

Bart

P.S. This should in no way be construed to be bashing the fine folks from Glitch who released all of these excellent assets into the public domain.  You guys are awesome. :)

FAQ

Q: But Bart, why don't you just call Adobe tech support?

A: I did that once.  It took me four hours to get to a real person, and then they told me that I'd called the wrong line.  I waited another several hours and finally gave up and posted an angry message on their forum, then received a reply for people who can't get through to their tech support line and post angry messages on their forum, saying that apparently I'd been forwarded to level 2 tech support.  They eventually got back to me several days later during non business hours.  I would rather stab my spleen with a rusty spork than deal with Adobe tech support again.

Q: Did you know there's a plugin for Adobe Flash that converts FLA directly to SVG?

A: I tried it.  The results weren't usable.

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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