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General Discussion

import?

pka4916
Thursday, July 10, 2014 - 20:33

I am new to all of this, and was wondering how you import those
png files.
They are all Tiles, but I can't seem to import them in MF 2.5 (Media Fusion)
or do I need another program for the files to open up?

Thanks

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bart
joined 14 years 1 month ago
Thursday, July 10, 2014 - 21:05
bart's picture

I haven't used the program you're talking about (I'm assuming you mean Clickteam Fusion 2.5), but what I can tell you is that png is just an image file format, like gif or bmp.  When you import them as a tileset, you'll have to tell the program what size the tiles are (16x16, 32x32, etc), and I don't know how to do that offhand because I've never used it before.

I actually went googling and found a thread on their forum from today (I'm assuming you're the person who posted it).  This answer here looks promising:

"Add an active object to your frame. Double-click it to go to the animation editor. Press Ctrl+O or click the Folder icon to open an existing image. Select the tile map you want to use, click okay, and then in the Import Options screen that comes up, select Import animation and also Sprite sheet and then enter the size of the tiles."

I might be able to be more helpful if I knew what images you're trying to import, but I need a forum account to even view them.   Can you attach them here?

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pka4916
joined 11 years 3 months ago
Thursday, July 10, 2014 - 21:33

lol, yes, that's me.

The files are everywhere here.
on this site

like

http://opengameart.org/content/platformersidescroller-tiles-and-backgrounds

you can download them without registering..

some of them have large png files with a lot of images on it.
and all over the place.

so, even without MF 2.5 , what other program opens it up correctly

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bart
joined 14 years 1 month ago
Thursday, July 10, 2014 - 22:57
bart's picture

Every painting program, for instance.  Almost any modern program that can open an image can open a png.  It's a very common format.

You linked some specific images in the forum.  I'm asking to see those because I get the feeling from the comments there that you're trying to use sample images instead of actual tiles.  It might help me walk you through the process if I know exactly what it is you're trying to open and how you want to use it.

 

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pka4916
joined 11 years 3 months ago
Thursday, July 10, 2014 - 23:44

Like this file.

How do I get the single tiles from it, instead of a big image.

Attachments: 
Preview
tiles_2.png tiles_2.png 21.1 Kb [1 download(s)]
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pka4916
joined 11 years 3 months ago
Thursday, July 10, 2014 - 23:44

Like this file.

How do I get the single tiles from it, instead of a big image.

Attachments: 
Preview
tiles_2.png tiles_2.png 21.1 Kb [0 download(s)]
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surt
joined 16 years 2 months ago
Friday, July 11, 2014 - 00:27
surt's picture

Use your platform's sub-image or clipped-blit functionality.

Red warrior needs caffeine badly.

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cemkalyoncu
joined 13 years 4 months ago
Saturday, July 12, 2014 - 06:29
cemkalyoncu's picture

If there is no support for subimage functionality you may use the following to break them apart:

http://opengameart.org/forumtopic/graphic-splitter

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pka4916
joined 11 years 3 months ago
Saturday, July 12, 2014 - 07:37

Thank you

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pka4916
joined 11 years 3 months ago
Saturday, July 12, 2014 - 08:21

Program crashes as soon as I drop a PNG file on it.
Using Windows 8.1

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