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Liberated Pixel Cup

lpc assets how to reshare

cPi
Wednesday, June 22, 2022 - 20:18

hi new to the site. got bored and decided i wanted to explore game development. anyways i downloaded a bunch of the lpc assets and i have been trying to make some houses so i came up with this one so far. 

i used assets from

https://opengameart.org/content/stone-home-exterior-tileset (roots)

https://opengameart.org/content/lpc-windows-doors (bluecarrot16)

https://opengameart.org/content/lpc-ship

https://opengameart.org/content/lpc-thatched-roof-cottage

however

i scaled them up to 64x64 tiles 

edited and combined the stone sides from the stone home and combined it with the ships wood

added a lattus to some of the windows (possibly recoloured) 

 

how do i go about the share alike? do  i just create a new png of the edited windows/ship wood?

i have attached the home i built as well as the .xcf

also does that style of house look ok? im not sure really how to do top down or pixel art 

Attachments: 
Preview
house.png house.png 127.9 Kb [9 download(s)]
house.xcf house.xcf 945 Kb [6 download(s)]
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FiveBrosStopMosYT
joined 2 years 1 month ago
Thursday, June 23, 2022 - 08:33
FiveBrosStopMosYT's picture

You should combine the credit files from the art you used, add credit for yourself, and include it in the submission as a .txt file.

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Commander
joined 3 years 1 month ago
Friday, June 24, 2022 - 09:00
Commander's picture

-Hey cPi, don`t forget some fake 3D house from that material.

Attachments: 
Preview
mini_straggler_base.png mini_straggler_base.png 162.9 Kb [5 download(s)]
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bluecarrot16
joined 8 years 3 months ago
Monday, June 27, 2022 - 20:38

Welcome and thanks for contributing! 

Yes, when you are ready to share, click the "Submit Art" button and upload your new image; for each image you used, you need to provide credit (list the URL, name of the artist, what license(s) the art was provided under---you can find this on the left-hand side of the submission page, and the title of the artwork). You can provide credit as a .txt file (this is what I usually do), or you can provide this information in the "Copyright/Attribution Notice" section. You can see some examples on my profile of how I credit different works that went into my submissions. See https://opengameart.org/content/faq#q-how-to-credit for more details about crediting, and feel free to ask here if you have more specific questions. 

As for your pixel art, you're off to a nice start---I like the latticework! 

I'd suggest you check out the LPC style guide if you haven't already---there are some good tips in there on perspective and light source that will be helpful to you: https://lpc.opengameart.org/static/LPC-Style-Guide/build/styleguide.html . There are also some general purpose pixel art tutorials linked at the bottom there that you might review.

The two things that stand out stylistically to me: 1) the roof and the stone quoins from Roots' submission have much thicker outlines and more noise than the other tiles. I would suggest reducing the width of the black outlines until they are closer to 1px. Also get rid of some of the "noise"---try to make the blocks of the quoins each a solid color, then add more detail bit-by-bit. 2) the light source, which should be above, in front, and slightly to the left, is not consistent. The right side of the gable roof should be slightly darker. I also would expect the front-facing roof to be somewhat lighter, or at least not much darker than the left-side of the gable. 

Additionally, I notice if you zoom in, that the timber-framing of the front of the house is blurry. This is usually caused by scaling or rotating pixel art using a tool like GIMP, which will use bilinear filtering or similar method to interpolate images. For pixel art, you don't want this---if you must scale, always use "nearest neighbor" interpolation or similar, then manually clean up the results.

Good luck!

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