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Active Forum Topics - (view more)
- LPC plate arms - running by Gaurav
- My Quake Live Config Editor tool by ryanb0517
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- Free Music & Sound Effects From a Professional Composer by wangchao
- Help me find palm tree sprite by Umplix
- Change Username Requests by Sibefax
- Vitruvian Studio - LPC Character Generator (proof-of-concept) by Gaurav
- "NESFeel" Art Challenge by JaidynReiman
Recent Comments - (view more)
- Re: Aquatic Creature - Zibsesh by ImogiaGames
- Re: Low poly ford focus by SteveSmith
- Re: Electricity Game Sound Pack by simranzenov
- Re: CC0 - Calm / Relaxing Music by Dolfino
- Re: Underwater Diving Pack by VitaVit
- Re: Pixel Art Icons - Free Pack by MedicineStorm
- Re: Action 32: 32+ LOOPING 8-Bit Action-Game Chiptunes by Volcano of Bears
- Re: Pixel Art Icons - Free Pack by YukiPixels
Tutorials
Tutorials about art, music, programming, or anything else relevant to the users of OpenGameArt.org.
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Tutorials that have been vetted by the OGA staff. |
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Decorations for Books, Maps, Scrolls by yd » 20 May 2014 - 12:13pm |
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by yd 20 May 2014 - 12:13pm |
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Fantasy World Map: Part 2 by yd » 9 May 2014 - 7:00pm |
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by yd 14 May 2014 - 7:57am |
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OGA Pixel Art Tutorial Part 2: Configuring the Krita workspace for Pixel Art by bart » 10 April 2014 - 2:55pm |
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by bart 10 April 2014 - 2:55pm |
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Video tutorial: Avoiding repetitive textures (done in Blender but applicable elsewhere) by bart » 4 April 2014 - 4:57pm |
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by para 5 April 2014 - 9:46am |
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[xNormal] - Quick diffuse map baking for games by Kar » 3 February 2014 - 4:21am |
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by Kar 3 February 2014 - 4:21am |
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Anime Model: Face Modeling Using Reference by Wind astella » 7 December 2013 - 12:09am |
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by Wind astella 4 January 2014 - 8:37pm |
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Isometric tiles from 3D modeling by erickpassos » 30 January 2013 - 7:36am |
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by rubberduck 24 November 2013 - 3:30am |
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Blender for Beginners by djonvincent » 27 July 2013 - 8:03am |
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by djonvincent 27 July 2013 - 8:03am |
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Making an Animated Bow in Blender by djonvincent » 28 June 2013 - 2:51pm |
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by djonvincent 17 July 2013 - 8:09am |
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[Audacity] Radio Voice Effect by dklon » 19 June 2013 - 12:30am |
4 |
by copyc4t 20 June 2013 - 6:14am |
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Let's Blend! Tutorial Series by djonvincent » 11 June 2013 - 9:21am |
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by djonvincent 14 June 2013 - 8:15am |
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C#/XNA 2D Space Shooter tutorial series by WeaponGuy » 1 May 2013 - 7:25am |
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by WeaponGuy 1 May 2013 - 7:31am |
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Six steps to a primitive tile-set by yd » 19 April 2013 - 5:35pm |
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by yd 20 April 2013 - 6:52am |
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For beginning to intermediate artists: Practical advice for making your art better RIGHT NOW by bart » 9 May 2012 - 12:44pm |
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by hc 9 February 2013 - 6:49am |
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[Audacity] Create a computer voice by dklon » 11 January 2013 - 2:56pm |
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by dklon 15 January 2013 - 10:00pm |
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[Audacity] Time Shift Magic Sound Effect by qubodup » 14 November 2012 - 3:27pm |
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by siinamon 9 January 2013 - 3:48am |
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Monster Sound Tutorial by VividReality » 13 November 2012 - 10:45am |
2 |
by VividReality 13 November 2012 - 11:21pm |
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Procedural macro-terrain generation by Jattenalle » 28 August 2012 - 10:29am |
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by Jattenalle 10 October 2012 - 8:18am |
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Tempest in the Aether Blender Library Linking in Action by Botanic » 22 July 2012 - 8:22pm |
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by Botanic 22 July 2012 - 8:24pm |
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Kickin' it old school: Setting up NES style chiptunes by bart » 10 May 2012 - 3:08pm |
7 |
by bart 12 June 2012 - 10:21am |
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