Chat with us!
Discord: OpenGameArt
discord.gg/yDaQ4NcCux
Active Forum Topics - (view more)
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- licensing paradox by MedicineStorm
- Licenses Contradictory in different websites by MedicineStorm
- Mix distribution by glitchart
- Building a Library of Images for Everyone by Eric Matyas
- Add a music player to OGA by suriyan2538
- About Alex McCullough by Pro Sensory
- Mega Man Fan Game Needs Pixel Artist/Spriter by AntumDeluge
Recent Comments - (view more)
- Re: Brown Rock Tileset - Top Down RPG Pixel Art by MedicineStorm
- Re: Brown Rock Tileset - Top Down RPG Pixel Art by MedicineStorm
- Re: Brown Rock Tileset - Top Down RPG Pixel Art by MedicineStorm
- Re: Brown Rock Tileset - Top Down RPG Pixel Art by MedicineStorm
- Re: Brown Rock Tileset - Top Down RPG Pixel Art by MedicineStorm
- Re: pumpkin house: simpler colors edit by thejosving
- Re: Drive by patientduck394
- Re: RPG Piano Music by MedicineStorm
Villages
Description and Notes:
In Villages you start with only a castle, and then have to develop an entire village around it including food, water, mining, defenses, etc. The game progresses in turns, so you can play at your own pace! The final goal of the game is to build a Wonder that requires not only gold, wood, and ore, but also workers working!
To compile:
*This is my first time on cross-platform development, so bare with me :)
This all works with Ubuntu, did not have time to try it on other Linux distros :(
-Have SDL 1.2 installed in the 'default' location (http://www.libsdl.org/download-1.2.php)
-Install CMake (http://www.cmake.org/cmake/resources/software.html)
- Extract Villages.zip
- Open CMake
- For the path to source, use the base directory of the villages directory (ie, this directory has the src, assests, data, etc folders)
- For the build directory, choose the build/linux/ directory
- Click the compile button
- Select Unix Makefiles
- Keep 'Use default native compilers' option selected
- click Finish
If you installed SDL in the base directory, all the paths should auto-resolve. If for some reason they do not, then you will have to browse for the proper paths.
- Click Generate
Navigate to the build/linux directory with a command line
*note, as part of the cmake generate command, the data/ folder should have been copied in here*
- use the make command with no additional parameters
* there are a few warnings, but there should be no errors*
- Execute Villages
- Enjoy!
If you have any questions, do not hesitate to email me :)
File(s):
Repository Link:
https://github.com/rwhwilliam/LPC.git
Flags:
Individual
