Teleport Rune
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Friday, January 15, 2010 - 06:48
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Simple teleport rune for my RPG.
Isometric view, 64x64, 4 frames.
Process: I created the simple mesh for the rune and gave it that bright green color. I added a IPO curves to alter the Rotation of the object and Alpha of the material. Finally I rendered using motion blur. .blend file attached.
(Update)
Added two more in similar style. I'm using these other two for Berzerker stance and Guardian stance.
File(s):






Comments
I may use the same basic technique to create lots of ground effects for spell casting in my game. To create more of these I can just edit the rune mesh to a new style and color and re-render.
the reverse animation at point of landing would be cool too. or some other animation