Potentially Trivial Works
Artwork that may be considered trivial or arguably unusable as a game asset.
https://opengameart.org/content/art-submission-guidelines:
"OGA reserves the right to remove 'trivial' submissions -- that is, something that could easily be produced by anyone in a very short amount of time."
https://opengameart.org/content/faq#q-submittype:
"You can submit any art that could be used as game art, provided that it's your original work. The following kinds of art do not qualify: ... Art that wouldn't be useful in a game"
This collection is not for criticism, it is for tracking submissions for later review.
OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.
Comments
I think this album is a good idea. Don't let OpenGameArt become like OpenClipArt. Ugh. :S
It is annoying when bigger/pack assets have been submitted get pushed off the 'Latest art' front page because of lots of '8x8' have been individually uploaded.
^True. There are many things in here that I would not consider trivial if they were all uploaded as one cohesive pack, but individually, such small sprites definitely qualify.
On the other hand, this also includes submissions that may take the average user more than just a few minutes to reproduce, but that the average user would not want to because the asset is so circumstantial as to be useful in only a single specific game. Example: A flashy title screen for "Dragon Dagger 9", which is only useful for a game called "Dragon Dagger 9", Or pre-made platformer levels; The likelyhood that highly-specific premade levels are going to fit more than one developer's game concept are near 0% chance. Or pictures of text.
Perhaps there is a way to subdivide works into Splash, items, runtime, to suggest to young authors to keep their work together without hurting anyone's feelings.
I mean, A street light is an item, a trash bin is an item, a post-box is an item, and so on. together they are "runtime"
Maybe it is possible to suggest that a developer might not want to go to 1000 different pages to put together a couple backgrounds.
I mean, it is in the interest of the authors to nest their work.
A young author might think that by monopolizing the front page they'll take visibility, but in the long run developers will simply ignore the "latest art" to look for more accomplished (and usable) works, so in the end flooding the front page with trivial works will stun their growth.
As a self-imposed rule of the thumb i would suggest to young authors, for their own good in the long run that "if what you are going to put in the submission took you less than 2 hours, not including packing and semantics, then it is a sketch, Don't be afraid to publish it to ask constructive criticism, but keep in mind it's not what big boys (and girls) would call "production" "
I shall add: i'm speaking in general, i'm not thinking about anyone in particular, and my chain of thoughts and evaluation of consequences might very well be wrong, but i want to underline that i'm thinking about the well being and grouth of beginners.
Nonetheless... It makes little sense to publish 62/63 cels of an otherwise complete and self standing asset on a submission, and when is realized that the last piece is missing, put it in another submission, rather than adding it to the incomplete set and requesting a bump.
This wouldn't solve the entire problem, but it might be helpful if authors were able to merge submissions together. Ya, they could just edit & add to their old submissions. But in cases where they have already uploaded to multiple submissions, it would make it easier to merge together rather than re-upload.
I actually have a submissions that would probably be considered trivial. Made it for a software & just thought I would upload it to OGA for anyone else to use. So maybe it should be added to this collection.
That example deserves a seventh Nobel Price, AutumDeluge. :|
I am able to merge submissions, but there is really only one set of submissions in this collection (currently) that could be merged. Did you have a specific (set of) example(s) in mind?
I don't have specific examples in mind
Medicine storm, I am fine i you take away my arrow, it really is just something random I found in my pile of art :P
Could you please remove my lasers? They got like 25 downlaods in less then two weeks!
Sure! And that is a good illustration of what this collection is for; Review, not immediate removal. Things where the trivial or non-game-asset nature of the submission is not obvious. Although first impression of that asset is that it can be reproduced quickly with a GIMP neon glow filter, it seems like that is still something helpful to people, so it really doesn't belong here. :)
Awesome, thanks!
Isnt it kind of mean to put someones project in here?
as per the description of this collection:
"This collection is not for criticism, it is for tracking submissions for later review."
Haha, it's funny to look back at this 4 years later and see 6 of my old icons on here. I can assure everyone that I was not trying to be malicious and push other art off of the "Latest art" sort. I thought I was fine to upload each icon and bind them together as a set (collection?), which I did here (https://opengameart.org/content/icons-9). My apologies for the mistake.