Chat with us!
Discord: OpenGameArt
discord.gg/yDaQ4NcCux
Active Forum Topics - (view more)
- Bump Requests by MintoDog
- looking for an unpaid computer game graphic designer at an HD quality by Tsorthan Grove
- Free/Open-Source Research Project About Games by Jetical
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- Training an AI to Generate Sprites by lyogavin
- Building a Library of Images for Everyone by Eric Matyas
- Studio Startup by Jetical
- July 2025 Art Challenge - Post-Apocalyptic Survival by Tsorthan Grove
Recent Comments - (view more)
- Re: Inspiring trailer - initiate landing - emotional piano - a robot's way to heaven remixed by fullspectumtech
- Re: Pixel Art Ghost Sprite by Tsorthan Grove
- Re: Pixel Art Ghost Sprite by MrAmogus
- Re: 8bit Action Stage Select by MintoDog
- Re: 8bit Action Stage Select by MedicineStorm
- Re: Horror Soundtrack (8 Tracks) - The Hangar by Elbon Eastmage
- Re: RPG Final Fantasy Style - Living Everyday by Elbon Eastmage
- Re: I don't understand this equation by Elbon Eastmage
Laurelia's Polymorphable Citizens
Description and Notes:
**Updated entry 7/30/2012 with corrected attribution in AUTHORS.txt**
Our game is a simple action-RPG taking inspiration from early 90's RPGs, and based upon the FLARE engine, flarerpg.org. The game follows Daphne, one of the many citizens Laurelia, as she embarks on what should be a simple quest to fetch a flower from the woods for her sixteenth birthday. On the way, she falls into a cavern and awakens an ancient evil, Zalkaz. The village Elder tasks her with finding the two halves of the Juggernaut talisman so that she will have the power to defeat Zalkaz. Along the way, you will find other talismans as well, which will enable you to transform into a bat, snake, ghost, and the powerful Juggernaut with her Holy Strike ability.
Conceived of by Pennomi (Thane Brimhall) and Makrohn (Matthew Krohn), this game has a very active future ahead of it. Though completed and polished for the LPC, plans have already been made for more content, including side dungeons and an extension of the storyline. Maps are crafted within tiled, helping for generation and modification of multi-room dungeons. Two members of the FLARE community have already contributed to the source code of Polymorphable, Dorkster (Justin Jacobs) and Igorko (Igor Poliychuk). We push back and forth with the main engine, though maintaining our own style and plot. As both engines evolve, we will be able to add more features and inspire the trunk as well.
File(s):

Repository Link:
https://github.com/pennomi/polymorphable
Flags:
Team