JS Monster Set - Elementals
Author:
Wednesday, November 16, 2016 - 13:39
Art Type:
License(s):
Collections:
- 09. Pixel Art - Battle Sprites
- 2D pixel characters
- 2D::Sprite::Battle
- 2D::Sprite::Static
- A Princess in Fairyland
- Battler
- Characters
- Cusp
- Elemental Verbs Tower Defense
- Enemies
- Favorite Assets
- Heretic RPG Assets
- legends
- Monsters
- N-RPG monsters
- OpenGameArt Jam resources
- Other art
- Phone calls from Istavan
- Pixel Art - JRPG
- pixelart-game-by
- Possible assets for Princess Fighter
- RPG - MONSTERS
- RPG Maker
- RPG Stuff Collection
- RPG2022_collection
- Sideview pixel art RPG enemy sprites
- Sprites
- Type - Character Sprites
Favorites:
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I did these for anatomy practice, basically. But got distressed from the news of my cat Morgana having jaw cancer... Which leads to some inconsistencies in this set as I'm in an odd mood for art.
Regardless, hopefully someone can make good use of it...
Please consider supporting me on Patreon in order to help me making more public resources!
File(s):
elementals.png 5.2 Kb [2793 download(s)]
Comments
Thats looks really ok! I love pixelart.
It is very cool.
I love.
These look amazing - and they actually fit in with a game that I'm working on at the moment. Once I get a the next section made, I'll show what I have so far - and these are going to be the bosses for each level ^_^
I don't suppose you could find some inspiration at some point in making more elemental beings?
Thank you very much guys!
@Foz I might make more elementals yes! I've been working on a light and a shadow elemental but I'm not too happy with the result, but seeing interest I might make some more. Suggestions are accepted!
Do show me your project!
There is a lot of art that I'm putting together for this at the moment, espcially the UI, but I've attached a screenshot of my WIP.
I have a few elements defined: water, fire, earth, lightning, air, dark and light. The dark and light versions I'll snap up. The only thing missing right now then is air.
Also, if you can put in a basic animation - just a single alt frame would do - but more frames, even better! ^_^
The idea is for the game to be expandable via sigils that you draw - multiple sigils create a spell, so a combination of elements is needed for spells with a varity of effects. A poison ball is probably a combination of dark and water, a heal spell, light and air.
Essentially, the more elements available, the more possible spell combinations I can make, and for "mastering" an element will require to face the elements themselves - now possible thanks to your efforts!
That's awesome! It looks exciting. I wanna try it out eventually c :
I'm not considering doing an alt frame for it but i've just posted some new elements which might be of use to you! ^v^
And that magic system sounds so fun! It makes me think slightly of Wild ARms but only because not a lot of games have done that system so it's the only one that comes to my mind. Hope it's fun :D
In case you need more stuff, icons etc. feel free to ask, I might have some time to spare and release a pack that would come to be of use to you : )
Hey JosephSeraph,
I used you cool elementar for a youtube thumbnail (gms shader tutorial). Thanks a lot for sharing!
Vid found here:
https://www.youtube.com/watch?v=C0jKInZgcQw