Iron Buckler
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Tuesday, March 19, 2013 - 21:00
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A low-poly iron buckler for Flare
512px diffuse, spec, normal
716 tris
Handle and arm strap not included; there is room in the texture space to add them though. Also, the front of the shield has about 50% more pixel density than the back. I figure this is acceptable because in many games you'd be seeing the front of the shield 95% of the time.
It's a bit "pristine" right now, I'll probably make another beat up version with worn edges and combat dents.
Turntable preview here: http://www.youtube.com/watch?v=J21RSLUVSCw
Metal texture CC0 by Duion http://opengameart.org/content/syntmetal01
Wood texture Public Domain from Blender Texture CD http://schools.spsd.sk.ca/mountroyal/Hoffman/blender/blendertextures/tex...
Attribution Instructions:
Just put my name "Clint Bellanger" somewhere with the rest of the credits. Optionally you may link to this page, or to http://flarerpg.org or to http://clintbellanger.net
File(s):
iron_buckler.zip 894.3 Kb [1046 download(s)]
Comments
I would add a handle for realism purpose, even if you do not see it for 95% of the time.
Duion: I think you're right. What I may do is have the handle as a separate object that uses the same textures, so that the handle is optional to use. And so that it can be repositioned to better fit the position/scale of the person or creature holding it.
Why not make a standart? Evil creatures are not supposed to use it anyway...
Nice job thanks!!