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Boom Engine Textures

Author: 
OptimusDu
Saturday, May 21, 2022 - 10:50

Collecting environmental and HUD textures suitable for Doom family source ports.

  • 64x64 pixel tile-able "flats" for floor and ceiling textures
  • variably-sized "patches" for wall textures
  • large-sized tiling backgrounds for sky textures
  • pixel fonts and panels for the HUD

Here's a look at what's possible (not my project): https://www.youtube.com/watch?v=RcNWvfraCS0

Collected Art: 
Trivial EGA Tiles
Preview
More NES-like Tiles
Preview
Omega Team
Preview
LAB textures
Preview
Colored Metal tiles 1b
Preview
Lab2 Alpha Textures
Preview
Techno Bricks
Preview
The collection of 8-bit fonts for Grafx2 (r2)
Preview
FPS Textures, flat and more
Preview
WolfClone Sprite Pack
Preview
Anarch 64x64 upscale (FPS)
Preview
Sci-Fi Block Set
Preview
Simples Pimples in Space
Preview
Prototype Textures
Preview
16x16 dark tech base tileset
Preview
Bitmap Font Pack
Preview
New original Grafx2 font collection
Preview
Techbreak font family (Grafx2/SFont)
Preview
Retro Skyboxes Pack
Preview
OGA_FantasyCorps_CC0
Preview
nullptr
Preview
ASCII Bitmap Font "futuristic"
Preview
Doom Wall Textures
Preview
Roll Play Dungeon Tile Set 64x64 px
Preview
Download Credits File

OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.

I understand that I'll end up looking really stupid if I didn't read the above paragraph, and want to download the credits file.

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