FLARE Avatar Clothes Spritesheet | Modular Isometric Fantasy Character Sprite
This spritesheet is a prerendered 3D sprite of my cyborg character avatar, which I have previously rendered according to the FLARE format.
LINKS to the previous cyborg content (weapons, armor, default body and such things):
https://opengameart.org/content/isometric-sci-fi-character-spritesheet-s...
https://opengameart.org/content/modular-isometric-scifi-character-sprite...
This time, I have adapted the cloth armor from FLARE's fantasycore (by Clint Bellanger, I believe) to work with my cyborg avatar model. The isometric spritesheet contains 256 poses (32 frames of animation in each of the 8 directions).
It was created by extruding some parts of my base cyborg character mesh, but I did use the belt, sandals and leather strips - as well as the materials - from the default FLARE hero character using the .blend art source files in the flare-game folder.
Anyway, I have included an extra character head with spiked hair and rendered a non-modular plus a modular version of the render with separated body parts and such. The modular version is only necessary if you want the avatar to change it's appearance when a piece of equipment is equipped or unequipped. I will be adapting the other FLARE fantasycore weapons, armor and other inventory stuff to work with my cyborg mesh as well. Then later I will create more sci-fi weapon and armor designs. This way, the cyborg avatar will be adapted to be used in fantasy mods, as well as in sfi-fi ones (or a mix of both).
Don't forget to download and test the previous content as well, as it contains a default cyborg character body, a bodysuit armor, a weapon and a shield prop. Tell me what you think of the spritesheet, also give me some suggestions for scifi weapons you would like to see in the future.
EDIT:
As stated before, this content is derived from Clint Bellanger's work "Isometric Hero And Heroine", which is used on FLARE. Link below:
https://opengameart.org/content/isometric-hero-and-heroine
I had wrongly released this under CC0. The correct license for most derivative work which uses FLARE's assets seems to be "CC-BY-SA 3.0". Some extra FLARE credits in the links below, to avoid future mistakes.
https://github.com/flareteam/flare-game/wiki/Credits
https://github.com/flareteam/flare-engine/wiki/Credits
Again, the sandals, belt, leather strips and the cloth/leather materials were taken from Clint Bellanger's content. Any future suggestions are appreciated.
Comments
these look great!
You've indicated some of this was derived from Clint's original FLARE assets
If that is the case, I don't think this can be licensed CC0. It would need to be whatever Clint's license was for those assets. It is possible they are CC0, so this isn't an issue, but he usually licenses FLARE stuff as CC-BY-SA and GPL, so if that is not the case, could you indicate (share a link to the Github assets, if possible) what license those assets are?
I was just checking the LICENSE.txt in the flare-game folder. It seems like the license for flare-game as whole is:
"Creative Commons Legal Code
Attribution-ShareAlike 3.0 Unported"
Though, some of the game assets seem to be licensed as CC0 (like some of the equipment icons, some tiles and other stuf).
Also, it seems like the 3D models, materials and textures were done by many different artists.
https://github.com/flareteam/flare-game/wiki/Credits
https://github.com/flareteam/flare-engine/wiki/Credits
Where do I put Clint's name to properly give him credit?
You think placing the links to the flare-game and flare-engine projects in the description would be enough? Should I change the license of this release or is it more correct to wait for the mods to do it?
It would be best to locate the artist who did the specific components used in creating this asset. Find the assets in the credits page you linked to above, and list that artist & license in the attribution instructions here. If the various assets used have several licenses, the most restrictive license(s) must be listed here instead of CC0. If you don't find the specific assets in the credits page, let me know.
It is more correct to make the changes yourself, but as an admin I will be available to help out as needed. Let me know if you have any other questions.
Oh, hello there, admin. I have found Clint's original work:
https://opengameart.org/content/isometric-hero-and-heroine
I have made the changes to the license and description of this upload. Tell me if anything's mising there.
I will be adapting more of FLARE's assets to use with this character avatar, so I need to make sure I don't keep making these licensing mistakes. I'm not trying to take credit from other's works or anything. I just want to create some assets for scifi/fantasy hybrid games and I figured it would be easier to import and adapt some parts from some already existing high quality models (Clint's FLARE models).
Looks good! Thanks for the quick response. The only change I would recommend (not required, your prerogative) is to list the specific files for the belt, sandals, etc. in the Copyright/Attribution Notice section, instead of the more general link to the full credits text in the description section. Something like:
Thanks for being willing to get the licensing correct. I know it's complicated, but it is important too. I knew you weren't trying to take credit for work that wasn't yours :) Be sure to give yourself credit for the parts you've made though. That is well deserved.
Do you have the .blend / 3D model files for these so each weapon and armour pieces of your characters can be used in different ways to animate even more Flare assets. I really like the fist weapons / spiked knuckles :-).