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Modular Isometric SciFi Character Spritesheets With Weapons | Cyborg or Android | Avatar for FLARE

Author: 
Metapixelatron
Thursday, October 31, 2019 - 02:25
Art Type: 
2D Art
Tags: 
flare
modular
sprites
spritesheet
scifi
Character
weapons
cyborg
android
prerendered
crpg
arpg
gunblade
sword
gun
blender
License(s): 
CC0
Collections: 
  • CF Inspiration
  • Iso-RPG-Concept
  • isometric rpg
Favorites: 
4
Share Icons: 
Preview: 
Preview

 Character Avatar and Weapon designed for the FLARE engine. 100% original.

 Made some small changes to the animations on the project below, which I posted a some days ago.

https://opengameart.org/content/isometric-sci-fi-character-spritesheet-s...

 The new spritesheets are modular, ready to be used with the FLARE engine. The default body spritesheets represent the unarmored character body parts, while the other spritesheets have the character wearing a spandex bodysuit made of ceramic plates or something like that. There are two head types: bald and short hair.

 For the animation to work properly, the body parts must be set up in the correct order. The hero_layers.txt file inside the engine folder must be as follows:

# layer=direction, list of types in order of appearance, first item will be printed on screen first
layer=0,main,feet,legs,hands,chest,head,off
layer=1,main,feet,legs,hands,chest,head,off
layer=2,hands,off,feet,legs,main,chest,head
layer=3,off,feet,legs,hands,chest,head,main
layer=4,off,feet,legs,hands,chest,head,main
layer=5,feet,hands,off,legs,chest,head,main
layer=6,feet,legs,hands,chest,head,main,off
layer=7,main,feet,hands,legs,chest,head,off

 When editing the .txt files inside the animations folder of the mods, like the clothes.txt for the full clothed body animations or the head_bald.txt for the head animations, know that the head is the head png files, chest is chest.png, legs are the uplegs.png, feet are the lowlegs.png and hands are the arms.png files. You should be able to easily test the animations on FLARE by using the default_unpacked.txt example file, which comes with the fantasycore mod in the flare-game folder.

 The Weapon is a gunblade / cannon / sword , called Archon Driver Prototype - ADP for short. The offhand equipment is a prop, supposed to be a mix of a shield, sword or something like that, basically an arm-attached blade-shield-thing.

 The character is supposed to be a super clone cyborg or an android of some kind. I took inspiration on dragon ball for the texturing of the character's body, and also on phantasy star universe for the implants and such.

 There are 256 poses per spritesheet, corresponding to the 32 frames of animation in 8 directions. It's a 3D prerendered, 2D isometric spritesheet. Was rendered using the method specified on the flare-game blender source files and then I used the ImageMagick to create the montage.

 It looks good enough to be used for a scifi crpg or arpg. I am currently working on a mod on the FLARE engine. I will be posting more spritesheets in the future. I have to adapt the flare empyrean campaign armor and weapons to be used with this Avatar.

File(s): 
default_chest.png default_chest.png 300.4 Kb [302 download(s)]
default_uplegs.png default_uplegs.png 256 Kb [139 download(s)]
default_lowlegs.png default_lowlegs.png 326.6 Kb [123 download(s)]
default_arms.png default_arms.png 373.6 Kb [130 download(s)]
head_bald.png head_bald.png 141.5 Kb [130 download(s)]
head_shorth.png head_shorth.png 124.5 Kb [132 download(s)]
ceramicpbs_chest.png ceramicpbs_chest.png 357.6 Kb [135 download(s)]
ceramicpbs_uplegs.png ceramicpbs_uplegs.png 288.5 Kb [126 download(s)]
ceramicpbs_lowlegs.png ceramicpbs_lowlegs.png 327.7 Kb [118 download(s)]
ceramicpbs_arms.png ceramicpbs_arms.png 376.2 Kb [124 download(s)]
ceramicplated_bodysuit.png ceramicplated_bodysuit.png 791.3 Kb [133 download(s)]
offhand_prop.png offhand_prop.png 216.3 Kb [136 download(s)]
adp_weapon.png adp_weapon.png 556.7 Kb [164 download(s)]
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