Modular Isometric SciFi Character Spritesheets With Weapons | Cyborg or Android | Avatar for FLARE
Character Avatar and Weapon designed for the FLARE engine. 100% original.
Made some small changes to the animations on the project below, which I posted a some days ago.
https://opengameart.org/content/isometric-sci-fi-character-spritesheet-s...
The new spritesheets are modular, ready to be used with the FLARE engine. The default body spritesheets represent the unarmored character body parts, while the other spritesheets have the character wearing a spandex bodysuit made of ceramic plates or something like that. There are two head types: bald and short hair.
For the animation to work properly, the body parts must be set up in the correct order. The hero_layers.txt file inside the engine folder must be as follows:
# layer=direction, list of types in order of appearance, first item will be printed on screen first
layer=0,main,feet,legs,hands,chest,head,off
layer=1,main,feet,legs,hands,chest,head,off
layer=2,hands,off,feet,legs,main,chest,head
layer=3,off,feet,legs,hands,chest,head,main
layer=4,off,feet,legs,hands,chest,head,main
layer=5,feet,hands,off,legs,chest,head,main
layer=6,feet,legs,hands,chest,head,main,off
layer=7,main,feet,hands,legs,chest,head,off
When editing the .txt files inside the animations folder of the mods, like the clothes.txt for the full clothed body animations or the head_bald.txt for the head animations, know that the head is the head png files, chest is chest.png, legs are the uplegs.png, feet are the lowlegs.png and hands are the arms.png files. You should be able to easily test the animations on FLARE by using the default_unpacked.txt example file, which comes with the fantasycore mod in the flare-game folder.
The Weapon is a gunblade / cannon / sword , called Archon Driver Prototype - ADP for short. The offhand equipment is a prop, supposed to be a mix of a shield, sword or something like that, basically an arm-attached blade-shield-thing.
The character is supposed to be a super clone cyborg or an android of some kind. I took inspiration on dragon ball for the texturing of the character's body, and also on phantasy star universe for the implants and such.
There are 256 poses per spritesheet, corresponding to the 32 frames of animation in 8 directions. It's a 3D prerendered, 2D isometric spritesheet. Was rendered using the method specified on the flare-game blender source files and then I used the ImageMagick to create the montage.
It looks good enough to be used for a scifi crpg or arpg. I am currently working on a mod on the FLARE engine. I will be posting more spritesheets in the future. I have to adapt the flare empyrean campaign armor and weapons to be used with this Avatar.