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Dungeon wall segments (hi-poly)

Author: 
Clint 'pfunked' Bellanger
(Submitted by Clint Bellanger)
Thursday, September 17, 2009 - 10:52
Art Type: 
3D Art
Tags: 
wall
dungeon
library
books
statue
chain
banner
torch
broken
corner
crack
gate
Action
RPG
Strategy
Fantasy
Historical
Warfare
Other
Static Mesh
License(s): 
CC-BY 3.0
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Preview: 
Preview
Preview

3D dungeon walls for rendering

From the original submission:

I render each object individually the composite them together with ImageMagick Montage (can be done manually, just slower).

My process: I make sure my 3d cursor is at the origin. Switch to Top View. I move the next item to the middle, Render, save as a .png. If necessary I rotate around the 3d cursor and render more angles.

The lit wall sconce required special attention. I move the shadow catching floor out of the way for that piece, because otherwise it catches unwanted shadows from the light source.

Of note here: the setup makes 128x128 tiles, where the base is 64x32. The camera and render settings are tweaked to get it just right. I'm using video game "Isometric" (2:1 perspective) and not true Isometric.

File(s): 
iso_dungeon_walls___blender_by_pfunked.blend iso_dungeon_walls___blender_by_pfunked.blend 2 Mb [927 download(s)]
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Comments

Anonymous (not verified)
joined 0 sec ago
127.0.0.1
09/17/2009 - 11:08

Hey, pfunked here (creator of these items).

Just a note: These tiles were made for outputting as 2D sprites, so the models have high poly counts and no UV mappings (just used procedural texturing). If you're using it in a 3D game you'll probably need to do some cleanup. Good luck! Let me know if I can help.

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Clint Bellanger
joined 15 years 8 months ago
04/11/2012 - 08:18
Clint Bellanger's picture

Updated to CC-BY 3.0

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