Chat with us!
Active Forum Topics - (view more)
- Change Username Requests by SkyshipDev
- Building a Library of Images for Everyone by Eric Matyas
- psx female model by enetant
- Licensing of art for Unity Asset Store demo by AntimSoftware
- 2D artist needed for an almost-finished puzzle game by segfaultxavi
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- please i need someone to make logo by Genokrypto
- Manic Minutes by Technopeasant
Recent Comments - (view more)
- Re: 16x16 Puny World Tileset by Earthia
- Re: 8-bit - The Quiet Spy by Hugues Ross
- Re: Sideview Sci-Fi - Patreon Collection by judosucks
- Re: F-15 by Nightingale33
- Re: Medieval: The Old Tower Inn by denerim11
- Re: N64 Lasers by n64guy
- Re: N64 Lasers by cc.mana
- Re: N64 Lasers by n64guy
New Art Collections - (view more)
Bright Flame Tactics
Description and Notes:
# Bright Flame Tactics
#
# a turn-based tactical strategy game heavily inspired by the games Fire Emblem and Shining Force
#
# will be entered in the liberated pixel cup. as of June 4, 2012 all source is licensed under GPL v3
# see COPYING.txt for details
#
# Copyright 2012 by Steve Peck
Please play with a friend. It is local multiplayer only (sorry I'm only one person and have a day job.)
Development will be continued to include single player mode after a hiatus.
I suggest using 2 keyboards instead of actually switching seats :)
PRESS H TO SHOW AND HIDE CONTROL HELP
if you've never played a turn based strategy game you are in for a treat.
blue squares can be walked through and landed on if empty. orange squares can be attacked if occupied.
turns alternate based on character speed. blue is player 1 and red is player 2
Thank you all so much for putting this together as I have realized my lifelong dream of creating a game.
Please let me know if the credits need fixing and I will brush it up ASAP.
choosing not to use the same teams at the end of a game quits the game.
File(s):

Repository Link:
https://bitbucket.org/gr3yh47/bfcs
Flags:
Individual