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Multi-part sprites and other objects

Author: 
Syrsly
Tuesday, October 23, 2012 - 16:14
Art Type: 
2D Art
Tags: 
side-scrolling
arpg
spriter
kenshin
avatars
License(s): 
CC0
Collections: 
  • 2D::Sprite::Sidescroll
  • 2D::Tile::Sidescroll
  • 3/4 Directional Sprite Sets
  • A Pool: Unsorted (GDN)
  • C0 fantasy modern game
  • CF Inspiration
  • Good Public Domain 2D Art
  • Interesting assets - characters
  • Manic Minutes
  • Platformer/Sidescroller Characters and Enemies
  • Platformer/Sidescroller Tiles and Backgrounds
  • Platformers
  • Random Art
  • To Consolidate
  • Top Down 2D Isometric 32x32 Art Collection
  • Top Down 2D JRPG 32x32 Art Collection
  • Walk Cycles
Favorites: 
16
Share Icons: 
Preview: 
Preview
Preview
Preview

Very old sprites, probably older than 2006.  I just gathered them all up then.  Anyway, all of these art remains unused to this day.  The original plan was to make a side-scrolling beat-'em-up RPG.  You can credit me if you like, but I do not require it.  These sprites are public domain, meaning anyone and everyone can use them for whatever they want.

Tools used: MSPaint (Windows XP).

Loosely based on the Rurouni Kenshin chibi animations from 1998.

Example game (very old): http://games.mochiads.com/c/g/fj-ball/fjball.swf

The game is NOT under the same license, and the sprite is a variation of my original red-shirt sprite with different clothes, so I don't mind sharing that sprite (all pieces of it) as public domain if I can find it.  The game uses Flash's movieclip container to animate each piece within a larger container, which holds the x/y neutral position data.  I recommend you use Spriter instead if you can.  It offers an easier workflow.

Attribution Instructions: 
If you want to credit me, credit me as Josh Maines, but I do not require credit. I am sharing this art in hopes that it gets used somewhere. If you use it for anything, let me know. Thanks.
File(s): 
spritelist.png spritelist.png 73.8 Kb [1470 download(s)]
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Comments

vestrel00
joined 12 years 10 months ago
10/24/2012 - 18:04
vestrel00's picture

Thank you so much mr.TapSkill!
These should have been released under the Attribution license in my opinion because this definitely deserves attribution. I will credit you nonetheless.

Don't mind if I abuse those head pieces, the mage hat, the buster sword, and the awesome plants and trees!

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Syrsly
joined 12 years 6 months ago
10/28/2012 - 21:08
Syrsly's picture

Thanks, ves.  It is my hope that by making these sprites public domain, I will see them used in a lot of games.  Just seeing the sprites used is reward enough for me.  Crediting me is just a bonus and shows your support of my talent.  If you use my work in a game, I would love to see it.

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Tracy
joined 12 years 5 months ago
12/12/2012 - 17:30
Tracy's picture

I like these!  nice work

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Syrsly
joined 12 years 6 months ago
12/12/2012 - 18:29
Syrsly's picture

Thanks Tracy.  If you use the art for anything, let me know.  I would love to see any derivative work or games using this art.

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Tracy
joined 12 years 5 months ago
12/14/2012 - 22:37
Tracy's picture

I wish I had a use for it, I need Isometric art.  

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Syrsly
joined 12 years 6 months ago
12/15/2012 - 00:42
Syrsly's picture

Well, there is plenty of isometric art on OGA, so you are probably in good shape.  I have no intention of posting any isometric art for a long time, unfortunately.  I would look at 3D models, because you could render those however you want.

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Tracy
joined 12 years 5 months ago
12/15/2012 - 00:55
Tracy's picture

I have no idea how to render anything ><   I just use MS paint and make stuff.  

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Syrsly
joined 12 years 6 months ago
12/16/2012 - 21:36
Syrsly's picture

Oh, it's not hard. Download Blender, load a .blend file, and align the model and camera how you want them.  Then, press the render button.  You may want to get into more advanced things after that, though, like shaders and lighting.  It's a very interesting hobby to take up.

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Jethvishy
joined 5 years 11 months ago
06/18/2019 - 08:26

how to slice them?

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Syrsly
joined 12 years 6 months ago
01/04/2021 - 08:37
Syrsly's picture

This sheet is not meant to be "sliced" per se. You are meant to use a skeleton rig system to rig the character parts to a character. Many solutions exist for this these days, including Spline and Spriter, but when I made this art, I was rigging to a Flash MovieClip object and animating the parts using the Flash timeline tools. Alternatively, you could also use one of many 2D animation toolsets for Unity which support custom shape/vector objects and images/textures to be rigged to skeleton rigs. You could also manually place each part into each frame of a frame-by-frame sprite sheet, but I do not recommend that.

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