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Platformer Animations

Author: 
Clint Bellanger
Wednesday, April 28, 2010 - 10:00
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Art Type: 
2D Art
Tags: 
Platformer
animation
run
walk
shoot
cast
stairs
Friday Challenge
Homage
sidescroller
swing
die
Action
RPG
Fantasy
Modern
Sci-Fi
Sprite
Character
License(s): 
CC-BY 3.0
Collections: 
  • 2D Pixels
  • 8 Frame Walk Cycles
  • AOE Superhero
  • Avatar
  • Bases
  • Best Animated Pixel Sprites
  • cc-by-3 possible game kits and gfx
  • Character Sprites
  • Epic Pixelart RPG
  • For future use
  • OpenMW showcase possibilities
  • platformer animations
  • Platformer/Sidescroller Characters and Enemies
  • reverie lost
  • Side Scrolling Character Art Collection
  • Walk Cycles
Favorites: 
115
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Preview: 
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Base animations for an old school sidescroller platformer.  Inspired by games like Castlevania and Ninja Gaiden.  These can be painted over with pixel art to make PCs and NPCs for games.

Each frame is 64x64 pixels.  The scale is 32 pixels = 1 meter, and the hero is about 6 feet tall (about 1.8 meters).

The animations included:

  • Stance (4 frames)
  • Run (8 frames)
  • Swing weapon (4 frames)
  • Block (2 frames)
  • Hit and Die (6 frames)
  • Cast spell (4 frames)
  • Shoot bow (4 frames)
  • Walk (8 frames)
  • Duck (2 frames)
  • Jump and Fall (6 frames)
  • Ascend stairs/slope (8 frames)
  • Descend stairs/slope (8 frames)
  • Stand (1 frame)

These animations were applied to my male model from here: http://opengameart.org/content/base-human-models-low-poly

I turned the hero 15 degrees towards the camera, so we're not seeing a direct profile shot.

Blender file attached.

(Updated) added a pixelized version of the output, great for a pixelart base.

File(s): 
platformer_sprites_base.png platformer_sprites_base.png 189.9 Kb [15357 download(s)]
platformer_animations.zip platformer_animations.zip 172.6 Kb [11305 download(s)]
platformer_sprites_pixelized_0.png platformer_sprites_pixelized_0.png 27.8 Kb [9813 download(s)]
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Comments

qubodup
joined 16 years 1 month ago
04/28/2010 - 10:48
qubodup's picture

very cool, the dying animation kind of feels like 'melting' due to the texture :)

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Anonymous (not verified)
joined 0 sec ago
65.25.24.150
11/20/2011 - 08:53

Could you fix it so that the run animation is not broken up across two rows.  Plas the stance (4 frames) with the swing weapon (4 frames) and the run (8 frames) on its own row.

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Anonymous (not verified)
joined 0 sec ago
87.2.191.131
06/21/2012 - 15:29

Hi Clint

is possible using this work for a html5 game ad supported? It's clear that your name will be inserted in the game credits.

My name is Fabio, indie italian developer at bluevesselgames.tk, nice to meet you and congrats for your work!

 

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Clint Bellanger
joined 15 years 7 months ago
06/22/2012 - 16:24
Clint Bellanger's picture

Fabio, feel free to use this work as long as you give me credit. I'll update this license to CC-BY.

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omn1s
joined 11 years 8 months ago
10/25/2013 - 16:40

Wow thank you for this. I've been looking for a 'base' human to work on a game, but I wanted a jump, use weapon, bow, death, and run. Thanks for having all of these and more! 

 

You rock,

omn1s

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khairul169
joined 9 years 4 weeks ago
04/20/2016 - 04:42
khairul169's picture

Thanks for the great animation! :D

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Facet
joined 8 years 8 months ago
09/10/2016 - 16:42

I'm working on my simple game, and this saved my ass Clint! :D

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coolsteve
joined 8 years 5 months ago
03/24/2017 - 12:10

Hello, amazing work thanks!

 

I'm just wondering how you generated the pixelized look? I added a new animation using the blender model and now I can't get it to render how yours looks. Again, I appreciate the work and your help.

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simulatoralive
joined 6 years 11 months ago
05/20/2018 - 22:33
simulatoralive's picture

Is there any chance of getting an update of this to include the female model?

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simulatoralive
joined 6 years 11 months ago
05/30/2019 - 18:39
simulatoralive's picture

I just posted a modified version of this:

https://opengameart.org/content/organized-and-labeled-platformer-animations

I put the run animation all on one line and rearranged most of the sprite sheet for the sake of grouping similar animation sequences.  For example, walk, run, ascend stairs and descend stairs are all together, while the various short, 4-frame action sequences are also grouped together.

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Linkcat
joined 5 years 8 months ago
04/28/2020 - 05:00

great!!!!!!

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Anonymous (not verified)
joined 0 sec ago
85.140.1.133
07/05/2020 - 14:46

Thank you very much for sharing!

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Viklay
joined 10 months 2 weeks ago
06/25/2024 - 10:46

there are hands in different positions

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Viklay
joined 10 months 2 weeks ago
06/25/2024 - 10:48

can you add wall slide?🥺

 

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