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Medieval Building 05 - Bleed's Game Art

Author: 
Bleed
Tuesday, March 25, 2014 - 06:48
Art Type: 
2D Art
Tags: 
medieval
Isometric
png
building
render
Sprite
Fantasy
RPG
jrpg
iso
License(s): 
CC-BY 3.0
Collections: 
  • 00 Isometric Stuff
  • 2D - Isometric Tiles
  • AoE
  • Iso-RPG-Concept
  • Isometric Tiles
  • Isometric Tiles
  • modular architecture
  • My Project
  • RPG
  • RPG City Art
  • Top Down 2D Isometric 32x32 Art Collection
Favorites: 
5
Share Icons: 
Preview: 
Preview

Isometric High-Quality pre-render of a medieval building.

It includes animation for the door as well as different idles for the windows.

The render is quite big so be sure to shrink it down if needed.

 

I have more free time to work on commissions so if you want any custom made sprites for your projects, be sure to check out my Sprite Shop :

 

http://opengameart.org/forumtopic/freelance-game-sprites-workshop

Attribution Instructions: 
Credit is not necessary but appreciated. You can use my name "Bleed" and if you're feeling extra generous here's a link to my portfolio that you can include "http://remusprites.carbonmade.com/"
File(s): 
Medieval Building 05.7z Medieval Building 05.7z 3.6 Mb [1088 download(s)]
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Comments

mikhog
joined 13 years 9 months ago
03/25/2014 - 10:08

Dammit Bleed how am I to focus on my top-down game when you keep posting awesome isometric stuff??

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Bleed
joined 11 years 7 months ago
03/25/2014 - 10:13
Bleed's picture

That's the idea, I'm trying to brainwash you all into creating isometric games instead, because they are awesome.

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Bleed
joined 11 years 7 months ago
03/25/2014 - 10:29
Bleed's picture

Actually, I've been trying to make my art more FLARE friendly, but so far I have very little technical details regarding the art style of it.

Would the creator of FLARE kindly share some setting with me?

 

- Like, how many lights are in the scene and the positions of them, also the intensity.

- Maybe even the angle of the isometric camera.

- Intensity of the shadows and angle.

- Number of FPS the animations run on.

- All other stuff that i should know.

 

Thankies

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Scribe
joined 14 years 6 months ago
03/25/2014 - 11:16
Scribe's picture

Why not download some of flares assets and use the render setup directly from them:

http://opengameart.org/content/grassland-tileset

http://opengameart.org/content/dungeon-stairs

 

Then the lighting at least should look similar,

 

Great art as always btw!

 

Scribe

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bart
joined 13 years 11 months ago
03/25/2014 - 11:39
bart's picture

I feel like there was a forum thread on creating FLARE assets ages ago, but it's probably buried deep in the past by now.

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Bleed
joined 11 years 7 months ago
03/26/2014 - 05:26
Bleed's picture

Ok, so does anyone use FLARE, and is there need of more sprites for it.

Because as far as i can tell not many actually care for isometric graphics, letalone my isometric graphics.

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marko
joined 14 years 6 days ago
05/18/2014 - 03:32

Just to say that I love the work you've been uploading, and I have been collecting some of it for my own game, Erebus ( http://erebusrpg.sourceforge.net/ ) (I don't think there's any in the current version, but the next release will have several items you've released on OGA, so many thanks for those). My game also uses a lot of the graphics from FLARE, so having graphics that are compatible in terms of lighting and angle is good for me too, and I imagine any other developers wanting to make isometric games - more compatible assets is a good thing.

 

http://flarerpg.org/tutorials/isometric_intro/ says that FLARE is 45 degrees around, and 30 degrees down (also see http://en.wikipedia.org/wiki/Video_games_with_isometric_graphics ).

 

Personally I don't have any requirements for FPS, as this can be defined per-graphic (I don't know about FLARE, but it could well be the same - I see that the animation config files each have a "duration" attribute).

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