Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Documents
    • Music
    • Sound Effects
    • Textures
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ

Grassland Tileset

Author: 
Clint Bellanger
Monday, December 5, 2011 - 02:35
Art Type: 
2D Art
Tags: 
grass
grassland
plains
cabin
village
frontier
Isometric
tiles
tileset
64x32
License(s): 
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
23
Share: 
Preview: 
Preview

Grassland tile set for Flare. Over 200 tiles for a 64x32 base isometric tile grid.

Tiles include:

grass, worn stone path, cliff walls, rocky streams, wood piles, bonfire, anvil, fences, weeds, plants, shrubs, trees, signposts, gravestones, canoes, wharfs, bridges, docks, cabins, houses, tents, and more.

Many pieces of CC-BY and CC-BY-SA art were used to create this set. Please properly attribute all contributing artists.

ARTISTS (attribution required by CC-BY-SA 3.0 or CC-BY 3.0)

  • Clint Bellanger
  • Lamoot
  • Blender Foundation | apricot.blender.org
  • lattice
  • p0ss
  • Bart K. | OpenGameArt.org
  • Sindwiller

See CREDITS.txt for detailed citations (inside the blends zip file). OpenGameArt.org assets used in this tile set:

  • http://opengameart.org/content/medieval-props-textured
  • http://opengameart.org/content/low-poly-plants
  • http://opengameart.org/content/gum-tree
  • http://opengameart.org/content/3-dead-trees
  • http://opengameart.org/content/seamless-tiling-tree-bark-texture
  • http://opengameart.org/content/old-brick-wall
  • http://opengameart.org/content/wood-apple-crate
  • http://opengameart.org/content/grass-texture
  • http://opengameart.org/content/rusted-metal-texture-pack
  • http://opengameart.org/content/tilling-texture-pack-13
  • http://opengameart.org/content/45-high-res-ground-texture-photos
  • http://opengameart.org/content/temple-entrance
  • http://opengameart.org/content/outdoor-stone-floor
  • http://opengameart.org/content/tree-stump
  • http://opengameart.org/content/broken-tower
  • http://opengameart.org/content/gnarly-tools

To use the tile set in Tiled v0.8, get the necessary files from the Flare git repo.

File(s): 
grassland_tiles.png
grassland_blend.zip
  • Add new comment

Comments

V-Wolfdog
2011-12-05 08:30
V-Wolfdog's picture

:o  Oooo, that's good!

  • reply
draconx
2011-12-05 16:43

One thing about this tileset strikes me as odd: the wharfs. Maybe it's just the way the preview is constructed, but the small wharf near the top of the pond appears to be in practically perfect condition except that there's a section missing from the middle. Other than careful and deliberate use of a chainsaw, I can't imagine any real-world damage to a wharf that would result in such a clean break.

Furthermore, on the shore side, the remaining section of wharf does not appear to have adequate support: the planks near the break seem to be floating in thin air.

The other wharf on the lower left similarly appears to be lacking in any kind of supports in the two spots with missing planks. But perhaps the planks fell off because a poor workman failed to properly support them!

  • reply
Clint Bellanger
2011-12-06 10:41
Clint Bellanger's picture

I like the wharfs. The odd missing pieces give a strange story.

Of course, it's all CC-BY-SA so feel free to fix them.

  • reply
tenach
2011-12-06 14:42

I really love how all of this is put together! The wharfs do strike me as odd, but it does have a neat kind of quality and character that makes the wharfs rather interesting.

  • reply
Redshrike
2011-12-06 15:44
Redshrike's picture

"Furthermore, on the shore side, the remaining section of wharf does not appear to have adequate support: the planks near the break seem to be floating in thin air."
From what I've seen this sort of damage is pretty typical.  The boards are nailed to supports below, which are in turn anchored to the bottom by the large posts.  The straight edges on the breaks in the rightmost wharf are a touch odd, though at that resolution I don't see it as too much of an issue.

The one that looks odd to me is the "pile of wood" tile that's used a couple of times.  something about the lighting is odd.

But yeah, this is an awesome tileset, and you (Clint) should be proud both for the parts you made yourself and for bringing the other art together into a cohesive whole.

  • reply
bart
2011-12-08 00:51
bart's picture

Wow, this set is amazing. :)

 

 

  • reply
tebruno99
2012-03-14 11:13

I disagree with the planks floating in air.  They could have undersupport from the post nearby. In my opinion is shows the dispair that the wharf is in since even the extra supports have started to give way.  Although, stepping on it would probably collapse i still think its a good effect.

 

This is an amazing piece of work.   Your cave, this grassland, I can't wait to see what other high quality works you produce.  You very well may inspire me into doing some adventure/rpg !

 

Edit:

  I didn't realize that Flare was a OSS RPG! Very cool!

  • reply

Add new comment

The content of this field is kept private and will not be shown publicly.
Right

More information about text formats

Filtered HTML

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <blockquote> <code> <ul> <ol> <li> <dl> <dt> <dd> <p> <br> <img> <del> <strike> <h1> <h2> <h3> <h4> <h5>
  • Lines and paragraphs break automatically.

Plain text

  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
Fill in the blank.