Platformer Animations
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Wednesday, April 28, 2010 - 10:00
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Collections:
- 2D Pixels
- 8 Frame Walk Cycles
- AOE Superhero
- Avatar
- Bases
- Best Animated Pixel Sprites
- cc-by-3 possible game kits and gfx
- Character Sprites
- Epic Pixelart RPG
- For future use
- OpenMW showcase possibilities
- platformer animations
- Platformer/Sidescroller Characters and Enemies
- reverie lost
- Side Scrolling Character Art Collection
- Walk Cycles
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Base animations for an old school sidescroller platformer. Inspired by games like Castlevania and Ninja Gaiden. These can be painted over with pixel art to make PCs and NPCs for games.
Each frame is 64x64 pixels. The scale is 32 pixels = 1 meter, and the hero is about 6 feet tall (about 1.8 meters).
The animations included:
- Stance (4 frames)
- Run (8 frames)
- Swing weapon (4 frames)
- Block (2 frames)
- Hit and Die (6 frames)
- Cast spell (4 frames)
- Shoot bow (4 frames)
- Walk (8 frames)
- Duck (2 frames)
- Jump and Fall (6 frames)
- Ascend stairs/slope (8 frames)
- Descend stairs/slope (8 frames)
- Stand (1 frame)
These animations were applied to my male model from here: http://opengameart.org/content/base-human-models-low-poly
I turned the hero 15 degrees towards the camera, so we're not seeing a direct profile shot.
Blender file attached.
(Updated) added a pixelized version of the output, great for a pixelart base.
File(s):
platformer_sprites_base.png 189.9 Kb [15064 download(s)]
platformer_animations.zip 172.6 Kb [11096 download(s)]
platformer_sprites_pixelized_0.png 27.8 Kb [9595 download(s)]
Comments
very cool, the dying animation kind of feels like 'melting' due to the texture :)
Could you fix it so that the run animation is not broken up across two rows. Plas the stance (4 frames) with the swing weapon (4 frames) and the run (8 frames) on its own row.
Hi Clint
is possible using this work for a html5 game ad supported? It's clear that your name will be inserted in the game credits.
My name is Fabio, indie italian developer at bluevesselgames.tk, nice to meet you and congrats for your work!
Fabio, feel free to use this work as long as you give me credit. I'll update this license to CC-BY.
Wow thank you for this. I've been looking for a 'base' human to work on a game, but I wanted a jump, use weapon, bow, death, and run. Thanks for having all of these and more!
You rock,
omn1s
Thanks for the great animation! :D
I'm working on my simple game, and this saved my ass Clint! :D
Hello, amazing work thanks!
I'm just wondering how you generated the pixelized look? I added a new animation using the blender model and now I can't get it to render how yours looks. Again, I appreciate the work and your help.
Is there any chance of getting an update of this to include the female model?
I just posted a modified version of this:
https://opengameart.org/content/organized-and-labeled-platformer-animations
I put the run animation all on one line and rearranged most of the sprite sheet for the sake of grouping similar animation sequences. For example, walk, run, ascend stairs and descend stairs are all together, while the various short, 4-frame action sequences are also grouped together.
great!!!!!!
Thank you very much for sharing!
there are hands in different positions
can you add wall slide?🥺