Build upon a work that was submitted to OGA by someone else.
My continued efforts of putting together tile-sets that I think are the nicest 32x32 tiles available.
Remix of four submissions. See the page for details.
I didn't get a chance to finish it (only has the basis for two attacks, if that...), but here's a boss in the style of the RPG I may or may not one day actually start. You can find the original work here: http://opengameart.org/content/tiki-concept . I only wish I had time to finish it though...
As written in the description... a failed experiment. Was aiming for 3k max. to be used in an ARPG :(
A well, maybe of use for someone.
The original tilesets on which this work is based can be found here:
http://opengameart.org/content/lpc-a-shootem-up-complete-graphic-kit
http://opengameart.org/content/lpc-farming-tilesets-magic-animations-and...
http://opengameart.org/content/lpc-skorpios-scifi-sprite-pack
http://opengameart.org/content/road-tile-set
http://opengameart.org/content/chainlink-floor-tiles
http://opengameart.org/content/lpc-colorful-sand-deep-water
http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-m...
(I hope I didn't miss anything)
Three monsters based off of preexisting concept work on OGA. Fun stuff, but sprites this detailed at this size are time-eaters for sure.
I've been meaning to work more on combining the 16x16 tiles on OGA, this challenge was a good excuse.
Graffitiiiiiiiiiiiiiiiiiiiii !
I liked the idea of wearing a little red demon on your head. Who wouldn't? :D
Well, I didn't plan to enter, but I was told I should. ;)
Anyway, these are some mechs rendered from Skorpio's models (original works here and here).
Zombie and Skeleton. Original art work: http://opengameart.org/content/zombies-skeletons
Added walking animations and scaled up to usable with 32x32 tiles.
16-bit gilded bitmap font now has lower case letters. Original art work:
http://opengameart.org/content/16-bit-gilded-bitmap-font
Comments
:-) I worked on something based on OGA concept art last christmas... This challenge gives me motivation to continue with it.
I think one week is too short, at least for anything 3d related.
@Danimal:
Well, that's why the deadline is (and always was) the 1st of Febuary. That's two weeks.
This challenge had a really good turnout. Maybe "remix" should be a recurring theme?
@pennomi
I agree. Open artwork is free to redistribute and free to modify. Challenges like this encourage that aspect.