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Error message

  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).

Remix Challenge

Thursday, January 17, 2013 - 02:26
Date Range: 
18 January 2013 to 1 February 2013
Description: 

Build upon a work that was submitted to OGA by someone else.

Winner(s): 
16-bit Gilded Bitmap Font with lower cases
Impy Hat - 3D
Some other 8-bit vertical shooter assets
Art Challenge Entries: 
Entry
RPG Tiles: Cobble stone paths & town objects
Author: 
Zabin

My continued efforts of putting together tile-sets that I think are the nicest 32x32 tiles available.

Preview: 
Preview
Entry
Some other 8-bit vertical shooter assets
Author: 
surt
Preview: 
Preview
Entry
Cobblestone Tileset
Author: 
cemkalyoncu

Remix of four submissions. See the page for details.

Preview: 
Preview
Entry
Tiki - Chomp RPG Style
Author: 
ImpossibleRealms

I didn't get a chance to finish it (only has the basis for two attacks, if that...), but here's a boss in the style of the RPG I may or may not one day actually start. You can find the original work here: http://opengameart.org/content/tiki-concept . I only wish I had time to finish it though...

Preview: 
Preview
Entry
Elven Archer lowER poly edition
Author: 
Julius

As written in the description... a failed experiment. Was aiming for 3k max. to be used in an ARPG :(

A well, maybe of use for someone.

Preview: 
Preview
Entry
LPC terrain extension
Author: 
caeles

The original tilesets on which this work is based can be found here:

http://opengameart.org/content/lpc-a-shootem-up-complete-graphic-kit

http://opengameart.org/content/lpc-farming-tilesets-magic-animations-and...

http://opengameart.org/content/lpc-skorpios-scifi-sprite-pack

http://opengameart.org/content/road-tile-set

http://opengameart.org/content/chainlink-floor-tiles

http://opengameart.org/content/lpc-colorful-sand-deep-water

http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-m...

(I hope I didn't miss anything)

Preview: 
Preview
Entry
Redshrike's RPG enemies, NES version
Author: 
devurandom
Preview: 
Preview
Entry
3 RPG enemy remixes
Author: 
Redshrike

Three monsters based off of preexisting concept work on OGA.  Fun stuff, but sprites this detailed at this size are time-eaters for sure.

Preview: 
Preview
Entry
16x16 Town Remix
Author: 
Sharm

I've been meaning to work more on combining the 16x16 tiles on OGA, this challenge was a good excuse.

Preview: 
Preview
Entry
Graffiti Decals (64x)
Author: 
Mumu

Graffitiiiiiiiiiiiiiiiiiiiii !

Preview: 
Preview
Entry
Impy Hat - 3D
Author: 
Grefuntor

I liked the idea of wearing a little red demon on your head. Who wouldn't? :D

Preview: 
Preview
Entry
Mechs 64x64
Author: 
CruzR

Well, I didn't plan to enter, but I was told I should. ;)

Anyway, these are some mechs rendered from Skorpio's models (original works here and here).

Preview: 
Preview
Entry
Modified puzzle blocks (+ clear animation)
Author: 
dorkster
Preview: 
Preview
Entry
Zombie and Skeleton 32x48
Author: 
Reemax

Zombie and Skeleton. Original art work: http://opengameart.org/content/zombies-skeletons

Added walking animations and scaled up to usable with 32x32 tiles.

Preview: 
Preview
Entry
16-bit Gilded Bitmap Font with lower cases
Author: 
Reemax

16-bit gilded bitmap font now has lower case letters. Original art work:

http://opengameart.org/content/16-bit-gilded-bitmap-font

Preview: 
Preview

Comments

Myckel
joined 13 years 11 months ago
Thursday, January 17, 2013 - 23:02
Myckel's picture

:-) I worked on something based on OGA concept art last christmas... This challenge gives me motivation to continue with it.

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Danimal
joined 14 years 10 months ago
Friday, January 18, 2013 - 05:30

I think one week is too short, at least for anything 3d related.

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CruzR
joined 14 years 3 months ago
Friday, January 18, 2013 - 10:48
CruzR's picture

@Danimal:

Well, that's why the deadline is (and always was) the 1st of Febuary. That's two weeks.

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pennomi
joined 14 years 7 months ago
Saturday, February 2, 2013 - 07:46
pennomi's picture

This challenge had a really good turnout. Maybe "remix" should be a recurring theme?

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dorkster
joined 12 years 10 months ago
Saturday, February 2, 2013 - 13:21
dorkster's picture

@pennomi

I agree. Open artwork is free to redistribute and free to modify. Challenges like this encourage that aspect.

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