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Blog

Pixel art contest results incoming...

By bart on 9 August 2009 - 8:57pm

I'm about half way done with writing up the results page.  Expect the results within the hour.

Bart

 

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Contest winners to be announced later today

By bart on 9 August 2009 - 8:56am

With the judging for the OpenGameArt.org pixel art contest almost finished, keep an eye on this space for the results, which will be announced before midnight tonight (8/9/09) Eastern Daylight Time.  It's looking like a close race. :)

 

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Forum upgrade

By bart on 6 August 2009 - 7:44am

Just a quick heads-up.  I've done some major work on the forums, and they should be a lot more pleasant to use now.  Stop in and drop us a line. :)

Bart

 

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OGA Community Tileset

By bart on 4 August 2009 - 9:12am

Greetings, fellow art afficionados.  :)

I've been working over the last couple of days on the beginnings of an OpenGameArt.org Community Tileset (note the image attached).  It's just grass and dirt at the moment, but I think it's a good starting point.

At any rate, my ultimate goal here is to involve the community at large in the creation of these tiles.  The plan right now is to dual license it, under the GPL, plus some yet-unnamed license that will allow non-GPL projects to make use of it in exchange for a contribution of content, thus growing the art pack.  If you'd be interested in contributing, stop by our IRC channel (available via FreeNode's web chat) and say hi.

Peace,

Bart

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Accepting late contest submissions until Monday night at Midnight

By bart on 2 August 2009 - 7:03pm

By request, we'll be accepting late pixel art contest submissions until Midnight on Monday.  You can find the submit link on the rules page.

Peace!

Bart

 

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The OGA Pixel Art Contest ends in 2 days!

By bart on 30 July 2009 - 7:53am

Just wanted to remind everyone that the pixel art contest ends in 2 days, at 11:59 PM Eastern Daylight Time on August 1st.  If you want to be eligible to win the $100 prize (or the $50 second prize) you need to turn in your entries by then!

You can read the rules here.

Good luck!

 

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On attracting artists to your project

By bart on 29 July 2009 - 9:27am

Jetrel over at wesnoth.org wrote an excellent article about how to bring in artists for your FOSS game project.  It's very good reading, especially for aspiring game designers.  Read it here:

Attracting and keeping artists on an OSS game project

Kudos to Jetrel for taking the time to write this up, and for allowing us to archive it here at OGA!

 

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Coders wanted -- how you can help OpenGameArt.org

By bart on 28 July 2009 - 9:19am

Greetings!

Among the many plans we have for this site, there is one particular project that I believe will be highly useful to the community -- namely, a system for building sprites out of separate parts, similar to this:

http://charas-project.net/charas2/index.php

...except able to deal with sprites of different sizes, and also shift color palettes.

Essentially, the idea is that you choose a sprite base, pick from a number of accessories that go with that base (clothes, hair, etc), and then the generator will output a custom sprite sheet, built to your specifications.

So here's where you come in: I'm capable of coding something like this up, but I don't have a whole lot of time. If you're fluent in PHP and willing to help out, OGA could use your assistance. :)

If you can help, please reply here or drop me a line on our contact form.

Thanks!

Bart

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LesForges Pixel Art Tutorials -- Now in English!

By bart on 27 July 2009 - 10:10am

Greets!

For aspiring pixel artists out there, Fil Razorback of Les Forges has graciously allowed me to translate his excellent pixel art tutorials into English!

You can view the English translations here. I think I did pretty well (with the aid of some Canadian friends and various web translation services), but if you see any issues, please don't hesitate to let me know via the contact form.

If you're fluent in French, I strongly encourage you to view the original versions here.

Peace,
Bart

P.S. REMINDER: The pixel art contest ends in 4 DAYS!.

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Fun with Licensing

By bart on 23 July 2009 - 10:20am

It's been painfully clear to me as I've set up this site that by far the most confusing aspect of art in Free and Open Source games is licensing. There have been innumerable discussions about it all over the big wide internets, and the only real consensus is that there are just too many of them.

That said, licenses are a necessary and good thing. As a creator of content (be you an artist, writer, developer, etc), you have a right to stipulate the manner in which your work is used. Maybe you just want to see it spread as far and wide as possible without condition. Maybe you want it to be free, but you don't want some company to pick it up and use it, then try to sell it back to you without contributing something back. Maybe you'd like to make money by selling your creations. As an artist, it's the ability to control how your work is used that motivates you to create that work in the first place. It's this variety of needs and motivations that gives rise to the many different licenses that are out there. It's not too much of a logical leap to say that if there were no licenses, there wouldn't be as much art.

Of course, this proliferation of licenses leads to some serious problems. As an artist who doesn't understand how licenses work, which of the myriad licenses do you choose? As a developer, which art licenses are compatible with the license you've chosen for your software?

The rest of the OGA staff and I have been discussing a way to simplfy licensing choices while still allowing people as many (or more) options as are currently available, and I believe we've come up with a good solution. The plan is to offer five licensing choices:

1. My artwork may be used in projects that are "libre" (open source).
* 1a. In addition, I am willing to license my art to non-open-source projects for a fee.
2. My artwork may be used in non-open-source projects, provided that any modifications to that artwork are shared under the same license.
3. My artwork may be used in any manner, provided I am credited.
4. My artwork may be used in any manner, no credit necessary.
5. I'd like to choose my own licenses.

The first four options will automatically select a group of licenses that fit the given description. The fifth, of course will allow artists complete freedom to choose whichever license they prefer. The only restriction is the one we have right now -- all artwork on this site must be safe to used in GPLed projects, which means every licensing choice we offer must be able to be bundled with the GPL.

Given that this may take a little bit of time to implement, I'd like to get some comments from the community before I start. If you have any questions or ideas, I'd love to hear them. Please feel free to leave a comment below, and I'll try to address them. If you're curious, I encourage you to read the licensing section of our FAQ.

Peace,

Bart

P.S. Reminder: The pixel art contest ends in 8 days, on August 1st!

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