Neat... it's starting to look like a playable game ;) Really needs some light effects now I think... similar to the light aura that was always around the player in Diablo, anf the rest of the level is darker.
P.S.:
This has btw a nice in-game editor and could be the greatest 2D engine ever (just needs a multiplayer plug in and better opengl support): http://www.asantee.net/ethanon/
But please tell me if some of the suggestions are simply not possible with the zbrush scetch tool. I have never worked with it, and it seems a bit limited.
You have this kind of logic block programming in Blender btw... and the exchange of small scripts for them is quite lively over at the blender artists forum.
Somehow I have yet to see a real game made with Blender however (not counting Yo Franky and even that somehow... well)... it all seems to be just some nice dabbling. Not sure why exactly that is the case... might be related to something completely different than this topic, but somehow I feel like there might be some connection ;)
Oh and did you have a look at the in-game editor of Ya3Dag ( http://www.ya3dag.de/ )? I think they are trying to go in that direction. I think however their editor would be much more useful in a game like Ufo:AI (both a quake2 based).
http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/
Could be usefull ;)
Neat... it's starting to look like a playable game ;) Really needs some light effects now I think... similar to the light aura that was always around the player in Diablo, anf the rest of the level is darker.
Ok had a look at the mesh, I think outside of zBrush you will have little use for it. The edge-loop topology zBrush exports is not very good.
Hmm, zBrush exported edge loop topology really isn't all that good as expected
Nice, I should post twenty different colored pixels to be on top for once ;)
How's OGA 2.0 progressing? Seems like this was a feature originally planned for it right?
P.S.:
This has btw a nice in-game editor and could be the greatest 2D engine ever (just needs a multiplayer plug in and better opengl support):
http://www.asantee.net/ethanon/
Would be soooo cool if OSARE would use that ;)
Here's a vid:
http://www.youtube.com/watch?v=-Q6ISVaM5Ww
The one that follows is even cooler ;)
I know it's probably too far into development to ask for this, but a OSARE with this 2D engine would be awesome:
http://www.youtube.com/watch?v=-Q6ISVaM5Ww
http://groups.google.com/group/ethanon/
BTW: Quake2 has been ported to HTML5 and webgl by google, and it runs not bad at all ;)
Rather minimal change, not really effecting the main issues I mentioned before :p Oh and I am not fooled by the color change ;)
Edit: maybe this picture I found on my harddrive helps a bit with the butt problem:
http://imgur.com/cMJNN.jpg
But please tell me if some of the suggestions are simply not possible with the zbrush scetch tool. I have never worked with it, and it seems a bit limited.
http://vimeo.com/14194865
also useful
You have this kind of logic block programming in Blender btw... and the exchange of small scripts for them is quite lively over at the blender artists forum.
Somehow I have yet to see a real game made with Blender however (not counting Yo Franky and even that somehow... well)... it all seems to be just some nice dabbling. Not sure why exactly that is the case... might be related to something completely different than this topic, but somehow I feel like there might be some connection ;)
Oh and did you have a look at the in-game editor of Ya3Dag ( http://www.ya3dag.de/ )? I think they are trying to go in that direction. I think however their editor would be much more useful in a game like Ufo:AI (both a quake2 based).
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