Yes I created Vampire Huntress so someone could slay all those bad and evil monsters haha :D I doubt I'll have a real game at the end of the jam tho, maybe something more like a light demo with basic features.
While I'm here, if anyone is interested to know more about creating art for the NES and the harware restrictions, I suggest to watch the NesMaker tutorials.
It's heavily engine oriented, but there's a lot of useful infos to grab there.
I do have some artworks that will fit this challenge =)
Here is an animated charater I created with the Nintendo Entertainment System color palette I found on Lospec.com. It really matches the hardaware's graphical constraints ie 3 colors + alpha per tile: https://opengameart.org/content/flatboy-8bit-animated-character
Also, for the 2022 Winter Jam, I worked on some monsters recolor using the NES palette. Those does not conform to the NES constraint, but I intended to make them feel like NES assets, so I think they have their place here. It's a big pack of monsters, so enjoy! https://opengameart.org/content/monsters-pack-nes-palette-recolor
It explains how back in the day they achieve to have one more color per sprite for adding detail like the white of the eye. So, as the rules are permissive, it would be ok to have an extra white color for the eyes on characters, as this was technically possible on the original hardware!
@Ragnar Random: Hey thanks for all the kind words! I'm happy to contribute =)
Hello hello,
Yes I created Vampire Huntress so someone could slay all those bad and evil monsters haha :D
I doubt I'll have a real game at the end of the jam tho, maybe something more like a light demo with basic features.
While I'm here, if anyone is interested to know more about creating art for the NES and the harware restrictions, I suggest to watch the NesMaker tutorials.
It's heavily engine oriented, but there's a lot of useful infos to grab there.
Vampire Huntress preview :D
Hello there.
I do have some artworks that will fit this challenge =)
Here is an animated charater I created with the Nintendo Entertainment System color palette I found on Lospec.com. It really matches the hardaware's graphical constraints ie 3 colors + alpha per tile:
https://opengameart.org/content/flatboy-8bit-animated-character
Also, for the 2022 Winter Jam, I worked on some monsters recolor using the NES palette.
Those does not conform to the NES constraint, but I intended to make them feel like NES assets, so I think they have their place here. It's a big pack of monsters, so enjoy!
https://opengameart.org/content/monsters-pack-nes-palette-recolor
Lastly,
Thanks Ragnar Random for those nice resources!
I would like to humbly add this video too :
https://www.youtube.com/watch?v=opoQdHqGEHg
It explains how back in the day they achieve to have one more color per sprite for adding detail like the white of the eye.
So, as the rules are permissive, it would be ok to have an extra white color for the eyes on characters, as this was technically possible on the original hardware!
Hello there,
i made a derivative from this work, a recolor of the spritesheet using the Nintendo nes palette:
https://opengameart.org/content/emeralds-monsters-recolor-air-monster-001
This a really nice animated portal :3
I think I'll use it in my jam game!
This is amazing, thank you for sharing :)
Hello!
Second monster to be recolorized has been published!
AirMonster002 recolor
Haha, it's surely the big forehead.
Nice concept, thanks for sharing!
Hello there.
I really liked that character so I did an extended version with a few more states and animations:https://opengameart.org/content/bit-era-game-character-extended
I also adapted the spritesheet to match GB Studio restrictions:
https://opengameart.org/content/bit-era-game-character-extended-gb-studi...
Everything has been released under CC0 licence!
Enjoy!
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