You have right, I start programming game logic and mechanics and for develop time use place holders graphics and after that find artist and add graphics.
With implement mechanics I am unlikely to have much of a problem because I work as a programmer with some skill so I know which language use and game engine.
Maybe I will find some time to programming the first prototype, although I currently have a lot of work to do.
Hi, thanks for reply and good word! :)
You have right, I start programming game logic and mechanics and for develop time use place holders graphics and after that find artist and add graphics.
With implement mechanics I am unlikely to have much of a problem because I work as a programmer with some skill so I know which language use and game engine.
Maybe I will find some time to programming the first prototype, although I currently have a lot of work to do.
I can make repo its no problem.