I was going to use it as the base for an entire battle suit texture, but decided against it. I'm still going to use it as a texture for the seams within the grooves of the suit though.
Tapio, I tried the 64-bit glsl linux binary and it worked; and I have a crappy laptop. I regret it didn't work for you, but I built binarys for both versions on mint and left a text file detailing any problems I encountered. Painting textures on objects from within blender might help the mapping. Adding elemental weaknesses could also help with gameplay.
I'm going to add a story mode, redo some of the enemies, and add customizable guns and elemental ammo. You do know that the demo only has one gun right? The full game has five total.
It was a joke, since barrels in games are commonly explosive.
I fail at making grass.
Are they explosive?
It all sounds so good.
My current project, Sativa, uses hexagons; but it is in blender. I might use these as reference, thanks.
Grasstastic!
Thanks Scribe, your suggestion is helpful. I actually made one myself and uploaded it here ( http://opengameart.org/content/camerashudder ), but it is not that good.
I was going to use it as the base for an entire battle suit texture, but decided against it. I'm still going to use it as a texture for the seams within the grooves of the suit though.
I don't need it, but I am impressed. "Rendered speechless", even.
Tapio, I tried the 64-bit glsl linux binary and it worked; and I have a crappy laptop. I regret it didn't work for you, but I built binarys for both versions on mint and left a text file detailing any problems I encountered. Painting textures on objects from within blender might help the mapping. Adding elemental weaknesses could also help with gameplay.
I'm going to add a story mode, redo some of the enemies, and add customizable guns and elemental ammo. You do know that the demo only has one gun right? The full game has five total.
And thanks, for your input.
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