Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Are they explosive?
Sunday, February 17, 2013 - 15:45

Are they explosive?

It all sounds so good.
Sunday, February 10, 2013 - 13:00

It all sounds so good.

My current project, Sativa,
Sunday, February 10, 2013 - 11:20

My current project, Sativa, uses hexagons; but it is in blender. I might use these as reference, thanks.

Grasstastic!
Wednesday, January 30, 2013 - 12:21

Grasstastic!

Thanks Scribe, your
Tuesday, January 8, 2013 - 06:26

Thanks Scribe, your suggestion is helpful. I actually made one myself and uploaded it here ( http://opengameart.org/content/camerashudder ), but it is not that good.

I was going to use it as the
Saturday, December 29, 2012 - 08:51

I was going to use it as the base for an entire battle suit texture, but decided against it. I'm still going to use it as a texture for the seams within the grooves of the suit though.

I don't need it, but I am
Thursday, December 27, 2012 - 13:10

I don't need it, but I am impressed. "Rendered speechless", even.

Tapio, I tried the 64-bit
Thursday, December 27, 2012 - 09:42

Tapio, I tried the 64-bit glsl linux binary and it worked; and I have a crappy laptop. I regret it didn't work for you, but I built binarys for both versions on mint and left a text file detailing any problems I encountered. Painting textures on objects from within blender might help the mapping. Adding elemental weaknesses could also help with gameplay.

 

I'm going to add a story mode, redo some of the enemies, and add customizable guns and elemental ammo. You do know that the demo only has one gun right? The full game has five total.

 

And thanks, for your input.

Thank you riidom, I'll try
Monday, December 24, 2012 - 15:03

Thank you riidom, I'll try that. I cannot contact them, here is my best-effort.

I am so using this.
Monday, December 24, 2012 - 14:55

I am so using this.

Pages

  • « first
  • ‹ previous
  • …
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • next ›
  • last »