Thanks! Unfortunately the 3D model is not game ready and the end result is quite high poly. The geometry looks really awful in a few spots, too.
I can try and submit an obj file, since there are only really basic shaders and no rig, of both the "low poly" version before the subdivision surface modifier and the high poly end result, but I hate to submit .blend files since metadata revealing information about my system is really hard to remove from them and they are unnecessarily large.
Took me a while but I edited the binary .blend file to get rid of the metadata and just submitted it.
Thanks! Unfortunately the 3D model is not game ready and the end result is quite high poly. The geometry looks really awful in a few spots, too.
I can try and submit an obj file, since there are only really basic shaders and no rig, of both the "low poly" version before the subdivision surface modifier and the high poly end result, but I hate to submit .blend files since metadata revealing information about my system is really hard to remove from them and they are unnecessarily large.