He'd probably not go full out creating intricate models until he has a good understanding of how the levels will play out.. Crafting things that are easy to change or discard as the work continues..
But you can only go so far that way, you have see how it all works out within the actual program at some point.. And I think it'd be pretty challenging for a level designer to figure out what's working and what needs to be changed from word of mouth alone..
There are games that rely less on gameplay mechanics and are still fun, Journey on the PS3 is the best example I can think of.. A game like that, I could imagine someone being able to craft more intuitively..
Other than that, maybe he could just take on a stronger role of focus on just worldbuilding and leave the intricacies of level design to one of colleagues.. http://www.reddit.com/r/worldbuilding
Really aweome and I plan on using these.. one problem though with the shadow guy.. it's licensed under CC-BY-SA and you have it under CC-BY here.. which I prefer.. but.. yeah..
But.. Steam can just be used to purchase/download.. and then is no longer required to run the game from there on.. How's that different from using a website DRM wise?
Well even reading the full answer, it seemed to me that the spirit of "mere aggregation" is to not fault programs that can be used in conjunction with each other that get packaged together..
Even if I don't embed the graphics in my exe file, the coding and graphics are still pretty "intimate" together.. They combine to form an experience that couldn't exist without each other.. And it can be argued that games are an artistic endeavor that can be defined by the experience they present to players..
The fact that people are already licensing code and art seperatly in their games doesn't mean anything until they get sued for it..
"Mere aggregation of two programs means putting them side by side on the same CD-ROM or hard disk. We use this term in the case where they are separate programs, not parts of a single program. In this case, if one of the programs is covered by the GPL, it has no effect on the other program.
Combining two modules means connecting them together so that they form a single larger program. If either part is covered by the GPL, the whole combination must also be released under the GPL—if you can't, or won't, do that, you may not combine them."
Dissapointing.. I've been working on a commercial game using the LPC graphics.. but I might just end up dropping it now and making something else.. Does this apply to them?
Aye.. Without a more clear definition of what constitutes a derivative within the license itself, it kind of seems pointless,, and at this point altering the license would cause problems because of the differing interpretations the artists had when consenting to it.. x.X!
Hey.. You might have better luck posting on http://www.reddit.com/r/gamedev and http://www.reddit.com/r/gamedesign
There's also http://www.reddit.com/r/LevelDesign but it's not very active..
This article will help give you an understanding of what kind of work goes into good level design.. http://superhappyfunblock.com/blog/gamedesign/puzzle/2015/05/10/puzzles-... (the lessons here can be applied to more than just puzzle games)
He'd probably not go full out creating intricate models until he has a good understanding of how the levels will play out.. Crafting things that are easy to change or discard as the work continues..
But you can only go so far that way, you have see how it all works out within the actual program at some point.. And I think it'd be pretty challenging for a level designer to figure out what's working and what needs to be changed from word of mouth alone..
There are games that rely less on gameplay mechanics and are still fun, Journey on the PS3 is the best example I can think of.. A game like that, I could imagine someone being able to craft more intuitively..
Other than that, maybe he could just take on a stronger role of focus on just worldbuilding and leave the intricacies of level design to one of colleagues.. http://www.reddit.com/r/worldbuilding
Anyway, good luck!
Interesting tool, but none of those seemed to be the right font.. got me curious too! o.O;
Siggs - Well.. The image size needs to be changed to a multiple of whatever tilesize you're using in order to be placed smoothly.. o.O;
UHM.. I just converted all the frames to "Power of Two" sizes..
https://drive.google.com/folderview?id=0B23VwTc0S49gNl9pempGNTV1MDA&usp=...
Maybe that would work better..
double-posted.. can't delete.. x.x
Really aweome and I plan on using these.. one problem though with the shadow guy.. it's licensed under CC-BY-SA and you have it under CC-BY here.. which I prefer.. but.. yeah..
http://opengameart.org/content/first-person-dungeon-crawl-enemies-remixed
Anyway.. Thanks for working on them! o.o;
But.. Steam can just be used to purchase/download.. and then is no longer required to run the game from there on.. How's that different from using a website DRM wise?
Confused.. Does anyone know if a DRM free game that can be purchased on steam conflicts with CCBY?
more DRM free Steam game info here --> http://steam.wikia.com/wiki/List_of_DRM-free_games
Andrettin -
Well even reading the full answer, it seemed to me that the spirit of "mere aggregation" is to not fault programs that can be used in conjunction with each other that get packaged together..
Even if I don't embed the graphics in my exe file, the coding and graphics are still pretty "intimate" together.. They combine to form an experience that couldn't exist without each other.. And it can be argued that games are an artistic endeavor that can be defined by the experience they present to players..
The fact that people are already licensing code and art seperatly in their games doesn't mean anything until they get sued for it..
uhm.. So I looked up "mere aggregation" to see what it meant..
http://www.gnu.org/licenses/old-licenses/gpl-2.0-faq.html#MereAggregation
Dissapointing.. I've been working on a commercial game using the LPC graphics.. but I might just end up dropping it now and making something else.. Does this apply to them?
Aye.. Without a more clear definition of what constitutes a derivative within the license itself, it kind of seems pointless,, and at this point altering the license would cause problems because of the differing interpretations the artists had when consenting to it.. x.X!
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