Sorry for my English, i was actually thinking about a map / image composer: i have single sprites and i would like to merge them in bigger pictures, like scenes...
I will have a go with the softwares you suggested, thanks!
If anyone else want to give some other advice, i am eager to listen to them!
Thanks smonos! I cannot build yet a standalone for Linux, but doing a google search i found a page that maybe could help you to play the game in your browser.
I have a question: will last assets you made, as this one, be included in donation pack? I donated months ago, but i didn't receive last two packages if i remember well, only 1 updates. ^_^
Thanks a lot everyone!
Sorry for my English, i was actually thinking about a map / image composer: i have single sprites and i would like to merge them in bigger pictures, like scenes...
I will have a go with the softwares you suggested, thanks!
If anyone else want to give some other advice, i am eager to listen to them!
Have a nice day!
Hello!
I used your music for my game in IGMC2015 - If you want to have a look you are very welcome!
http://contest.gamedevfort.com/submission/114#.VcYM-hPtmko
Thanks for your theme song, i absolutely love it!
Will this be added to Kenney studio to create characters easily? ^^
Wonderfull work btw! :)
Thanks smonos! I cannot build yet a standalone for Linux, but doing a google search i found a page that maybe could help you to play the game in your browser.
http://www.gamingonlinux.com/articles/unity3d-web-player-in-linux-browse...
In case you manage to do it, let me know your opinion! :)
Some screenshots! :)
Hi Kenney!
Thanks for your ALWAYS GREAT work!
I have a question: will last assets you made, as this one, be included in donation pack? I donated months ago, but i didn't receive last two packages if i remember well, only 1 updates. ^_^
Thanks, have a nice day!
Wonderful as always!
Can't wait for expansions of this!
I was too excited when yesterday i got the mail about your updates!
So Nice!
Thanks Kenney. :)
Lovely!
Damn double post... Sorry
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