I've managed to reproduce that bug with alpha_mod. I'll presents steps to do that below:
1) Enable "fantasycore" and "alpha_mod" in "Configuration->Mods" (fantasycore should be higher on the list)
2) Create new character and enter the game
3) I didn't move from starting point, eventually I've opened inventory, attacked air twice and then got back to main menu
4) In the main menu I could look at preview of existing character, go to "Configuration" menu. After that, I quit the game.
5) After that, every attempt to launch "Flare" looks like this - process "flare" is being created, eating exactly 25% of my Quad Processor - I couldn't kill process, and even launching from terminal didn't provide me any output. Launching another processes of "Flare" gives the same result. Only solution is turning off my machine.
After launching OS again, I've managed to bring "Flare" back to life. Here I'll describe how:
1) Go to save files location (in my case (HOME)/.local/share/Flare/saves)
2) Remove folder "flare0.19"
And now, either:
3a) Go to config folder (in my case (HOME)/.config/flare) and open "mods.txt"
4a) Remove "alpha_mod" from the list and save changes
OR
3b) In the game folder go to "mods" folder
4b) Cut "alpha_mod" folder and paste in anywhere higher (I pasted it in the game main folder)
5b) Launch the game, go to "Configuration->Mods" - on the right there is only fantasycore enabled, there is no alpha_mod - do any change, either enable empyrean_campaign, disable fantasycore - whatever you do with mods, save changes and quit the game
After that:
6) Get "alpha_mod" folder back to "mods"
7) Launch the game
8) Now you can once again enable "fantasycore" and "alpha_mod". The game will run just fine, as long as you don't create new character in "alpha_mod" and will not quit the game.
Other things:
1)I like the idea of in-world books describing monsters, simple enough and fullfiling my point enough. If it fits development plan, It'd make me happy.
2) If there are some texts in the game, that I would like to translate, but aren't placed in "data.*.po" file, can I somehow add entries of those texts myself, to make them translatable? I tried to place "-1 Dagger" from merchants_journal.txt in the same pattern, as previous translatable texts, but it didn't work.
3) I managed to modify font, so when I'll add all glyphs I need, I'll upload it on github. I checked if it works with the game by original font with my modified version in fonts folder of empyrean_campaign, adding some texts directly in "merchants_journal.txt" with polish characters, launching the game and opening Abasi's journal.
4) Minotaur Necromancers AI needs some tweaks - they are capable of summoning skeletons, healing them and running like mad - I have nothing against it, besides they very often come so close to my character and they never attack directly, but I can easily smack them. If they can't attack, they shouldn't come so close to player.
About that bug - when I\ll be back home, I'll try to reproduce it - remove save file related with alpha_mod and put it back in mods folder.
I'll try write something in Polish with those fonts, too.
And about content - I don't think about having so much dialogs and lore books like in Diablo III (even if I think that it's really cool thing), but some short synopsis about some lands, like - who or what is Nazia? Who exactly was Ardwen and how did he managed to gather a force to build a town?
I really like that Unique items have their own short story.
And I have one suggestion - how about implementing something as a bestiary? Each record containing an enemy's picture, kill count and maybe some information being revealed with more kills - as absorb, health, damage...
I'm a really average programmer in C++, but I'd like to check some files in source and try to add a new page in the journal with such entries, if such an idea would fit your vision :)
EDIT: TexturaLiberaTenuisX (what a cool name) supports foreign characters, which is very cool. Now I've got important question (maybe not appropiate on this forum), but if I'd add Polish characters to Alex Brush in a software such as Font Forge, could I upload it on flare-game repository (as I think, it is released with open license)? Or do I have to look for solution, that doesn't affect original files?
I've managed to reproduce that bug with alpha_mod. I'll presents steps to do that below:
1) Enable "fantasycore" and "alpha_mod" in "Configuration->Mods" (fantasycore should be higher on the list)
2) Create new character and enter the game
3) I didn't move from starting point, eventually I've opened inventory, attacked air twice and then got back to main menu
4) In the main menu I could look at preview of existing character, go to "Configuration" menu. After that, I quit the game.
5) After that, every attempt to launch "Flare" looks like this - process "flare" is being created, eating exactly 25% of my Quad Processor - I couldn't kill process, and even launching from terminal didn't provide me any output. Launching another processes of "Flare" gives the same result. Only solution is turning off my machine.
Laptop specification: Ubuntu 14.04 LTS, Intel Core i5 Quad Core, Intel Graphics + nVidia GT520M Optimus (using only nVidia), 4GB RAM
After launching OS again, I've managed to bring "Flare" back to life. Here I'll describe how:
1) Go to save files location (in my case (HOME)/.local/share/Flare/saves)
2) Remove folder "flare0.19"
And now, either:
3a) Go to config folder (in my case (HOME)/.config/flare) and open "mods.txt"
4a) Remove "alpha_mod" from the list and save changes
OR
3b) In the game folder go to "mods" folder
4b) Cut "alpha_mod" folder and paste in anywhere higher (I pasted it in the game main folder)
5b) Launch the game, go to "Configuration->Mods" - on the right there is only fantasycore enabled, there is no alpha_mod - do any change, either enable empyrean_campaign, disable fantasycore - whatever you do with mods, save changes and quit the game
After that:
6) Get "alpha_mod" folder back to "mods"
7) Launch the game
8) Now you can once again enable "fantasycore" and "alpha_mod". The game will run just fine, as long as you don't create new character in "alpha_mod" and will not quit the game.
Other things:
1)I like the idea of in-world books describing monsters, simple enough and fullfiling my point enough. If it fits development plan, It'd make me happy.
2) If there are some texts in the game, that I would like to translate, but aren't placed in "data.*.po" file, can I somehow add entries of those texts myself, to make them translatable? I tried to place "-1 Dagger" from merchants_journal.txt in the same pattern, as previous translatable texts, but it didn't work.
3) I managed to modify font, so when I'll add all glyphs I need, I'll upload it on github. I checked if it works with the game by original font with my modified version in fonts folder of empyrean_campaign, adding some texts directly in "merchants_journal.txt" with polish characters, launching the game and opening Abasi's journal.
4) Minotaur Necromancers AI needs some tweaks - they are capable of summoning skeletons, healing them and running like mad - I have nothing against it, besides they very often come so close to my character and they never attack directly, but I can easily smack them. If they can't attack, they shouldn't come so close to player.
Thank you very much for your answer.
About that bug - when I\ll be back home, I'll try to reproduce it - remove save file related with alpha_mod and put it back in mods folder.
I'll try write something in Polish with those fonts, too.
And about content - I don't think about having so much dialogs and lore books like in Diablo III (even if I think that it's really cool thing), but some short synopsis about some lands, like - who or what is Nazia? Who exactly was Ardwen and how did he managed to gather a force to build a town?
I really like that Unique items have their own short story.
And I have one suggestion - how about implementing something as a bestiary? Each record containing an enemy's picture, kill count and maybe some information being revealed with more kills - as absorb, health, damage...
I'm a really average programmer in C++, but I'd like to check some files in source and try to add a new page in the journal with such entries, if such an idea would fit your vision :)
EDIT: TexturaLiberaTenuisX (what a cool name) supports foreign characters, which is very cool. Now I've got important question (maybe not appropiate on this forum), but if I'd add Polish characters to Alex Brush in a software such as Font Forge, could I upload it on flare-game repository (as I think, it is released with open license)? Or do I have to look for solution, that doesn't affect original files?
I'm sorry, but that's not the one I have in mind :)
I'm talking about fonts, that are used in books in the Empyrean campaign - Merchant's journal and Book of the Dead.
EDIT: By the way - is stash supposed to store items only for one character, if that character has permadeath mode on?
EDIT No. 2: I managed to open the gates in Nazia Underground, but the doors behind them don't have any destination set :P
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