So actually I'm having an issue with my sprite sheet. It doesn't seem to load at all. Nothing appears in the place of the avatar when I start a new game with the new avatar.
I'm thinking of integrating a Fallout I and II style world map. The only things I think I would need to be able to do are, make locations hidden until stumbled across and some way to make random encounters e.g. randomly placing and/or randomly moving sprites that are also hidden until stumbled upon that also represent locations... and some way of entering the new location... maybe similar to the portal system but with a menu. Is this possible without adding code to the engine? Basically is there a way, using data files, to make invisabale and random sprites or objects that appear when collided with, and is it possible to configure a map selector that will put you anywhere on the nested map represented by the location sprite/object on the "world map."
So actually I'm having an issue with my sprite sheet. It doesn't seem to load at all. Nothing appears in the place of the avatar when I start a new game with the new avatar.
Hmm... I'll look around a bit more at the data files and see if they control that kind of functionality.
Thanks,
-Jonathan
I'm thinking of integrating a Fallout I and II style world map. The only things I think I would need to be able to do are, make locations hidden until stumbled across and some way to make random encounters e.g. randomly placing and/or randomly moving sprites that are also hidden until stumbled upon that also represent locations... and some way of entering the new location... maybe similar to the portal system but with a menu. Is this possible without adding code to the engine? Basically is there a way, using data files, to make invisabale and random sprites or objects that appear when collided with, and is it possible to configure a map selector that will put you anywhere on the nested map represented by the location sprite/object on the "world map."
Thank you
-Jonathan
Oh, what did they switch to...? If you don't mind me asking.
Also, if anyone cares to answer; two more things.
Would changing the data files be considered a change to the source, or is source just meant to mean the actual C++ code?
And... Where can I find some tutorials on how to mod with FLARE?
Thanks,
-Jon