Ok, I understand your problems with crediting, however, I don't think they're any rules against crediting someone's work that you're not sure made it into the final. In that case, if that person's assets helped in the design process you could simply add them to your credits and continue on.
By the way, I was thinking about this game, and I thought that it would be neat to have some sort of mine area, where you can get ores to make better tools. There's a whole collection of mining assets you can find here, here, and here. It would also be a great opportunity to implement some combat mechanics, maybe some slimes wandering about. You could even put some special plants that only grow underground hidden in the mines.
Ok! If you're looking for how to best credit, then an option in the menu to roll credits, or a credit screen at the end of the game would probably be the most nonintrusive method. Also, even if use use just a little bit of a asset, you can just credit the whole thing and be fine. With CC liscences you can hide the attribution in some dark, forsaken corner, and, as long as your players can easily access it, you'd be fine.
Looking good! Are you planning to post the unique tiles on here? Would really like to use them, that Foolish Cat sign looks great! Also, if you used the LPC pallete, or LPC assets to design them, it's required by the license. Keep up the good work!
Ok, I understand your problems with crediting, however, I don't think they're any rules against crediting someone's work that you're not sure made it into the final. In that case, if that person's assets helped in the design process you could simply add them to your credits and continue on.
-Sincerely
FiveBrosStopMosYT
So, I tried to load up Hortica Botanica, but when I imported it into Godot, it opened in editing mode. How do I get it to play?
-Sincerely
FiveBrosStopMosYT
By the way, I was thinking about this game, and I thought that it would be neat to have some sort of mine area, where you can get ores to make better tools. There's a whole collection of mining assets you can find here, here, and here. It would also be a great opportunity to implement some combat mechanics, maybe some slimes wandering about. You could even put some special plants that only grow underground hidden in the mines.
-Sincerely
FiveBrosStopMosYT
Ok! If you're looking for how to best credit, then an option in the menu to roll credits, or a credit screen at the end of the game would probably be the most nonintrusive method. Also, even if use use just a little bit of a asset, you can just credit the whole thing and be fine. With CC liscences you can hide the attribution in some dark, forsaken corner, and, as long as your players can easily access it, you'd be fine.
-Sincerely
FiveBrosStopMosYT
Ok, thanks. I'll check it out! :)
Looking good! Are you planning to post the unique tiles on here? Would really like to use them, that Foolish Cat sign looks great! Also, if you used the LPC pallete, or LPC assets to design them, it's required by the license. Keep up the good work!
-Sincerely
FiveBrosStopMosYT
Ok, thanks for the suggestion! Not exactly what I had in mind, but I might try my hand at making front/back animations. :)
Ok! Looking forward to that bear! :)
Ok, thanks for the lead! :)
Wow! Thanks! This is just what I've been looking for! Are you planning on doing any more animal commissions for castelonia?
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