Hey Castleonia, I was toying with the generator and had an idea I thought was worth sharing: it would be nice if the generated characters could have multple weapons on the same sheeet, for instance, the main characer in a game can wield different weapons throughout the game. The solution would be to have the generator so that if multiple weapons were selected, it would create the appropriate walking, attacking and dying animations below the first ones. That way, a character would be able to switch between, say, a bow and a sword, without having to splice together seperate spritesheets.
Also, I found a glitch with the wizard hat and the simple staff conflicting, as shown below. It's one magical staff if it can do that! :)
Anyways, thanks for dedicating your time to make such a wounderful tool, keep up the good work.
This looks like something that would work well in Stendhal. With some reworking and more directions, it could also be a great LPC enemy. Definetly keep doing pixel art. If this was a first attempt, I can't wait to see what you can do with some practice!
Cool, planning on making any more?
Very good! Did you make it yourself?
Ok, thanks guys! :)
I also found that the orc head blocks the view of his weapon above his head in the upward swing animation.
That quote's amazing MedecineStorm, I'm totally putting that on a posionous mushroom in my (far from complete, or even coded) game.
Awesome, they look great. :)
Hey Castleonia, I was toying with the generator and had an idea I thought was worth sharing: it would be nice if the generated characters could have multple weapons on the same sheeet, for instance, the main characer in a game can wield different weapons throughout the game. The solution would be to have the generator so that if multiple weapons were selected, it would create the appropriate walking, attacking and dying animations below the first ones. That way, a character would be able to switch between, say, a bow and a sword, without having to splice together seperate spritesheets.
Also, I found a glitch with the wizard hat and the simple staff conflicting, as shown below. It's one magical staff if it can do that! :)
Anyways, thanks for dedicating your time to make such a wounderful tool, keep up the good work.
-Sincerely
FiveBrosStopMosYT
This looks like something that would work well in Stendhal. With some reworking and more directions, it could also be a great LPC enemy. Definetly keep doing pixel art. If this was a first attempt, I can't wait to see what you can do with some practice!
-Sincerely
FiveBrosStopMosYT
Looks great! Can't decide if I'm looking down at a city or straight towards a sci fi wall! :)
Nice work! The second one reminds me of the ents from LOTR.
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