I thought it may have had a subsurf modifier on but I didnt, and I agree, the wireframe looks slightly hefty, but by no means much far above a few thousand. Looking at the eyes they are triangulated instead of poly, but they dont look too hefty at all either. I thought it could have been the finger tips, toe tips or the shorts, I cannot find the culprit at all.
Looking at it more closely now, assuming the file isnt corrupted at all, the hair systems are really goofed and it requires a good amount of fixing. then either they arent loading or the face and hair textures arent installed on the model, and Im having trouble getting the face textures to get on without getting the body of the model to go purple on me, and vice versa.
Well I expect to be done with both in about 2 days. The 3D model will again just take a few minutes, byt I decided to try to borrow a proper mic for a better quality. If that doesnt work Turtle beaches should work fine and still be a bit better than a synth voice.
Ive been making my textures and assets in free time and ive been pretty swamped with everything else. It would be absolutely amazing if you helped out on that. What im thinking of is a soldier/merc/person able to hold the gun in any combination of parts. Being able to hip fire, aim, bash, reload. And for each part to effect each given stat. Short light barrel, less bash, more hip fire, less accuracy, slightly more bash. Long scope. Superior accuracy, Inferior hip fire. For examples. And maybe the size of magazine effecting reload speed. Are these things you would be able to create in a few months time, even if just a barely working prototype? After I get a character done of course.
This is a double post. try to delete one if you can.
The file has been taken over by a pol(y)tergeist. The most reasonable explanation I can think of right now.
I thought it may have had a subsurf modifier on but I didnt, and I agree, the wireframe looks slightly hefty, but by no means much far above a few thousand. Looking at the eyes they are triangulated instead of poly, but they dont look too hefty at all either. I thought it could have been the finger tips, toe tips or the shorts, I cannot find the culprit at all.
Im also feeling concerned as the model is nearly 500K in Polygons. A lot of people find 5k-30k as their limit.
Looking at it more closely now, assuming the file isnt corrupted at all, the hair systems are really goofed and it requires a good amount of fixing. then either they arent loading or the face and hair textures arent installed on the model, and Im having trouble getting the face textures to get on without getting the body of the model to go purple on me, and vice versa.
Sounds great. It not being paid work there is no rush at all. If you feel the need to back out or not finish fully then thats fully respectable.
Well I expect to be done with both in about 2 days. The 3D model will again just take a few minutes, byt I decided to try to borrow a proper mic for a better quality. If that doesnt work Turtle beaches should work fine and still be a bit better than a synth voice.
I think you're secretly Saul Goodman.
I have no time goal on this small template really. Im just estimating it to get done in 6 months maximum.
Ive been making my textures and assets in free time and ive been pretty swamped with everything else. It would be absolutely amazing if you helped out on that. What im thinking of is a soldier/merc/person able to hold the gun in any combination of parts. Being able to hip fire, aim, bash, reload. And for each part to effect each given stat. Short light barrel, less bash, more hip fire, less accuracy, slightly more bash. Long scope. Superior accuracy, Inferior hip fire. For examples. And maybe the size of magazine effecting reload speed. Are these things you would be able to create in a few months time, even if just a barely working prototype? After I get a character done of course.
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