If you look back on barts blog on the main page kinda at the lower center you will find some tutorials on pixel art he did. You may want to look for that.
Alright. I do find it a bit weird there are that many polys even in sculpting stage, but thats just because everyone has different modelling preferences.
The date of the file was from when I downloaded it and I cant remember the size of it right now. There were two screens loaded at the start. Ill check some more in the morning.
Sorry ive been a bit occupied to do too much work on the project lately. Ill get some stuff done in a bit after I cleared up a bit of stuff. I suggest anyone with free time to join in.
I must say OGA lacks Pimps. Now we have someone to tame the hoes' (insert angry comments below)
If you look back on barts blog on the main page kinda at the lower center you will find some tutorials on pixel art he did. You may want to look for that.
Alright. I do find it a bit weird there are that many polys even in sculpting stage, but thats just because everyone has different modelling preferences.
@Anton. Made a package for the thompson submachine gun if thats usable to you.
I imagine a polygeist to look like a demon like thing thats untextured and to have an absolutely horrid amount of poly's lagging or crashing a game.
The date of the file was from when I downloaded it and I cant remember the size of it right now. There were two screens loaded at the start. Ill check some more in the morning.
Thanks. Better to thank dads' old rifle for this one.
Sorry ive been a bit occupied to do too much work on the project lately. Ill get some stuff done in a bit after I cleared up a bit of stuff. I suggest anyone with free time to join in.
Well its definitely not 8bit. But its a good design. Careful when you finish up. I see you have a few pixels floating around the main sprite.
Next pack should be ready in the next few days. in between I'll put something else out.
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