i actually prefer posting screenshots myself. you can see the stats and in a render it can look different than it is. but it depends on how you set it up of course.
I think it has a cool Bevelled style, but some componets are quite unrealistic in scale so its hard to use in an animation. overall i like the low poly catoonish concept.
I dont fully understand that comment. But im guessing your just thinking it would be a waste of time, but i promise you, ive dedicated a lot of time into my project, i have a large amount pf the proper assets amd everything, i just need to put it together and design it.
Yes. Thanks for the tips but ive already probably done a near hundred projects so far. Another think is i have a weird system for modeling geometry, but it works best for me. Right now i just have to get the hang of animation and rigging, my animations are just a little shifty but still decent
i actually prefer posting screenshots myself. you can see the stats and in a render it can look different than it is. but it depends on how you set it up of course.
I think it has a cool Bevelled style, but some componets are quite unrealistic in scale so its hard to use in an animation. overall i like the low poly catoonish concept.
Thankyou very much. Ill make sure to contact you when i start up an rpg project.
Looks very fluent. I might use this sometime, with your permission of course.
Thankyou. I noticed as soon as i saw the link.
I dont fully understand that comment. But im guessing your just thinking it would be a waste of time, but i promise you, ive dedicated a lot of time into my project, i have a large amount pf the proper assets amd everything, i just need to put it together and design it.
Id be fine with being an admin to contribute to the page since i dont have spare money to give.
No problem. If you ever need advice you can contact me anytime.
Yes. Thanks for the tips but ive already probably done a near hundred projects so far. Another think is i have a weird system for modeling geometry, but it works best for me. Right now i just have to get the hang of animation and rigging, my animations are just a little shifty but still decent
amazing
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